void BackToMainMenuCreator () { string buttonName = "Bact to Main Menu"; GameObject statsButton = AddButtonOnly (); ButtonOverlord bo = statsButton.GetComponent<ButtonOverlord> (); bo.buttonType = MenuID.MENU_BUTTON; bo.buttonAction = MenuID.PAUSE_EXIT; bo.buttonLocation = MenuID.PAUSE_BUTTON; bo.SetIsSelectable (true); bo.Start (); bo.ChangeText (buttonName); bo.transform.parent = subMenuHolder.transform; bo.transform.localPosition = new Vector3 (0, -3f, 0); bo.name = buttonName; statsButton.AddComponent ("BoxCollider"); }
void CreditExit() { string buttonName = "Exit"; GameObject statsButton = AddButtonOnly(); ButtonOverlord bo = statsButton.GetComponent <ButtonOverlord> (); bo.buttonType = MenuID.MENU_BUTTON; bo.buttonAction = MenuID.CREDITS_EXIT; bo.buttonLocation = MenuID.CREDITS_MENU_BUTTON; bo.SetIsSelectable(true); bo.Start(); bo.ChangeText(buttonName); bo.transform.parent = subMenuHolder.transform; bo.transform.localPosition = new Vector3(0, -4f, 0); bo.name = buttonName; statsButton.AddComponent("BoxCollider"); }
private void ExitButtonCreator() { string buttonName = "Exit"; GameObject exitButton = AddButtonOnly(); ButtonOverlord bo = exitButton.GetComponent <ButtonOverlord> (); bo.buttonType = MenuID.MENU_BUTTON; bo.buttonAction = MenuID.STATS_EXIT; bo.buttonLocation = MenuID.STATS_BUTTON; bo.SetIsSelectable(true); bo.Start(); bo.ChangeText(buttonName); bo.transform.parent = subMenuHolder.transform; bo.transform.localPosition = new Vector3(0, -2f, 0); bo.name = buttonName; exitButton.AddComponent("BoxCollider"); }
void CreditButtonCreator() { string buttonName = "Credits"; GameObject optionsButton = AddButtonOnly(); ButtonOverlord bo = optionsButton.GetComponent <ButtonOverlord> (); bo.buttonType = MenuID.MENU_BUTTON; bo.buttonAction = MenuID.START_CREDITS; bo.buttonLocation = MenuID.START_MENU_BUTTON; bo.Start(); bo.ChangeText(buttonName); bo.transform.parent = subMenuHolder.transform; bo.transform.localPosition = new Vector3(0, -0.5f, 0); bo.name = buttonName; optionsButton.AddComponent("BoxCollider"); bo.SetIsSelectable(true); }
void NewGameButtonCreator() { string buttonName = "New Game"; GameObject newGameButton = AddButtonOnly(); ButtonOverlord bo = newGameButton.GetComponent <ButtonOverlord> (); bo.buttonType = MenuID.GAME_BUTTON; bo.buttonAction = MenuID.START_PLAY; bo.buttonLocation = MenuID.START_MENU_BUTTON; bo.Start(); bo.ChangeText(buttonName); bo.transform.parent = subMenuHolder.transform; bo.transform.localPosition = new Vector3(0, 4f, 0); bo.name = buttonName; newGameButton.AddComponent("BoxCollider"); bo.SetIsSelectable(true); }
void ButtonsButtonCreator() { string buttonName = "Buttons"; GameObject musicButton = AddButtonOnly(); ButtonOverlord bo = musicButton.GetComponent <ButtonOverlord> (); bo.text = buttonName + ": A/B"; bo.textOriginal = buttonName + ": A/B"; bo.textChange = buttonName + ": B/A"; bo.buttonType = MenuID.MENU_BUTTON; bo.buttonAction = MenuID.OPTIONS_BUTTON; bo.buttonLocation = MenuID.OPTIONS_BUTTON; bo.SetIsSelectable(true); bo.Start(); bo.ChangeText(bo.text); bo.transform.parent = subMenuHolder.transform; bo.transform.localPosition = new Vector3(0, -1f, 0); bo.name = buttonName; musicButton.AddComponent("BoxCollider"); }