public void ButtonClick(ButtonKind button) { switch (button) { case ButtonKind.BeginGame: //切换场景,准备开始游戏 print("开始游戏"); //panel.SetActive(false); //if (panel == null) // print("获取失败"); //panel.SetActive(true); SceneManager.LoadScene(1); break; case ButtonKind.LoadGame: //加载游戏 //暂未实现 print("加载游戏"); break; case ButtonKind.LeaveGame: //退出游戏 print("离开游戏"); Application.Quit(); break; case ButtonKind.About: //关于 print("关于"); break; default: break; } }
public Button(string text, ButtonKind kind, ButtonBorderStyle style) { _ButtonBorderStyle = style; _Kind = kind; _Text = text; _Visible = true; _Painter = CreatePainter(); _ViewInfo = CreateViewInfo(); }
private string GetButtonName(ButtonKind kind) { var buttonDict = new Dictionary <ButtonKind, string> { //ツリー名変更(Tsuchiya) { ButtonKind.Right, "PicArea/RightButton" }, { ButtonKind.Left, "PicArea/LeftButton" }, { ButtonKind.Center, "PicArea/CenterButton" } }; return(buttonDict[kind]); }
//ButtonKindを入力ボタンに変換する private Key Get_Key(ButtonKind kind) { if (kind == ButtonKind.jump) { return(Key.Jump); } if (kind == ButtonKind.attack) { return(Key.Attack); } if (kind == ButtonKind.fly) { return(Key.Fly); } return(null); }
private void SetButtonTexture(ButtonKind kind, Texture2D btnTex) { var img = GetButton(GetButtonName(kind)).GetComponent <UnityEngine.UI.Image>(); img.overrideSprite = Sprite.Create(btnTex, new Rect(0, 0, btnTex.width, btnTex.height), new Vector2(0, 0)); }
internal Button(ButtonKind kind, String title) { m_Kind = kind; m_Title = title; }
public void RebindKey(ButtonKind button) { _keyToRebind = button; RebindStatus = true; }
public void UpdateInput() { //checking with held foreach (var button in ButtonStates.ToArray()) { if (button.Value == ButtonState.Press) { ButtonStates[button.Key] = ButtonState.Held; } else if (button.Value == ButtonState.Lifted) { ButtonStates[button.Key] = ButtonState.Off; } } if (!WindowManager.isFocused() && FocusInput) { return; } int queueSize = _inputQueue.Count; for (int i = 0; i < queueSize; i++) { RawInputState rawInputState; while (!_inputQueue.TryDequeue(out rawInputState)) { Console.WriteLine(""); Thread.Yield(); } //for rebinding if (RebindStatus) { if (rawInputState.State) { //thas the one //this code, is bad. foreach (var item in _buttonBindings.ToArray()) { if (item.Value == _keyToRebind) { _buttonBindings.Remove(item.Key); _buttonBindings.Add(rawInputState.Code, _keyToRebind); RebindStatus = false; Logger.DebugLog(JsonConvert.SerializeObject(_buttonBindings)); } } } return; } if (_buttonBindings.ContainsKey(rawInputState.Code)) { ButtonKind buttonKind = _buttonBindings[rawInputState.Code]; if (rawInputState.State && (ButtonStates[buttonKind] == ButtonState.Off || ButtonStates[buttonKind] == ButtonState.Lifted)) { ButtonStates[buttonKind] = ButtonState.Press; } else if (!rawInputState.State && (ButtonStates[buttonKind] == ButtonState.Press || ButtonStates[buttonKind] == ButtonState.Held)) { ButtonStates[buttonKind] = ButtonState.Lifted; } } } }
protected virtual Button CreateButton(string text, ButtonKind kind, ButtonBorderStyle style) { return(new Button(text, kind, style)); }
private async void Button_Click(object sender, RoutedEventArgs e) { if (handlingClick) { return; } this.viewModel.StatusMessage = "Running ..."; handlingClick = true; try { buttonKind = ButtonKindFromModel(); // Get the list of Microsoft Bands paired to the phone. IBandInfo[] pairedBands = await BandClientManager.Instance.GetBandsAsync(); if (pairedBands.Length < 1) { this.viewModel.StatusMessage = "This sample app requires a Microsoft Band paired to your device. Also make sure that you have the latest firmware installed on your Band, as provided by the latest Microsoft Health app."; return; } // Connect to Microsoft Band. using (IBandClient bandClient = await BandClientManager.Instance.ConnectAsync(pairedBands[0])) { // Create a Tile with a TextButton on it. // WARNING! This tile guid is only an example. Please do not copy it to your test application; // always create a unique guid for each application. // If one application installs its tile, a second application using the same guid will fail to install // its tile due to a guid conflict. In the event of such a failure, the text of the exception will not // report that the tile with the same guid already exists on the band. // There might be other unexpected behavior. Guid myTileId = new Guid("497B746E-4F5F-44D4-96E2-FC46D407B6E3"); BandTile myTile = new BandTile(myTileId) { Name = "My Tile", TileIcon = await LoadIcon("ms-appx:///Assets/SampleTileIconLarge.png"), SmallIcon = await LoadIcon("ms-appx:///Assets/SampleTileIconSmall.png") }; await BuildLayout(myTile); // Remove the Tile from the Band, if present. An application won't need to do this everytime it runs. // But in case you modify this sample code and run it again, let's make sure to start fresh. await bandClient.TileManager.RemoveTileAsync(myTileId); // Create the Tile on the Band. await bandClient.TileManager.AddTileAsync(myTile); await bandClient.TileManager.SetPagesAsync(myTileId, new PageData(new Guid("5F5FD06E-BD37-4B71-B36C-3ED9D721F200"), 0, GetPageElementData())); // Subscribe to Tile events. int buttonPressedCount = 0; TaskCompletionSource <bool> closePressed = new TaskCompletionSource <bool>(); bandClient.TileManager.TileButtonPressed += (s, args) => { Dispatcher.RunAsync( CoreDispatcherPriority.Normal, () => { buttonPressedCount++; this.viewModel.StatusMessage = string.Format("TileButtonPressed = {0}", buttonPressedCount); } ); }; bandClient.TileManager.TileClosed += (s, args) => { closePressed.TrySetResult(true); }; await bandClient.TileManager.StartReadingsAsync(); // Receive events until the Tile is closed. this.viewModel.StatusMessage = "Check the Tile on your Band (it's the last Tile). Waiting for events ..."; await closePressed.Task; // Stop listening for Tile events. await bandClient.TileManager.StopReadingsAsync(); this.viewModel.StatusMessage = "Done."; } } catch (Exception ex) { this.viewModel.StatusMessage = ex.ToString(); } finally { handlingClick = false; } }
public bool GetButtonUp(ButtonKind button = ButtonKind.Trigger) { return(_device.GetPressUp(BUTTONMASKS[button])); }