internal UpDownButtons(UpDownBase parent) : base()
		{
			SetStyle(ControlStyles.Selectable, false);
			this.parent = parent;
			timer = new Timer();
			pressed = ButtonID.None;
			captured = ButtonID.None;
		}
Exemple #2
0
        public Vector2 GetTouchPosition(ButtonID axisIndex = ButtonID.TrackpadTouch)
        {
            if ((_currentStates.touches & (1 << (int)axisIndex)) != 0)
            {
                return(new Vector2(_currentStates.touchpadAxis.x, _currentStates.touchpadAxis.y));
            }

            return(Vector2.zero);
        }
Exemple #3
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 protected void OnPointerUp(PointerEventData data, ButtonID buttonID)
 {
     if (buttonIsDown)
     {
         buttonIsDown      = false;
         nextButtonHold    = m_ButtonDownHoldDelta;
         buttonHoldTime    = 0.0f;
         currentHoldButton = ButtonID.Null;
     }
 }
 public Button(int x, int y, Texture2D textureFocused, Texture2D textureBasic, Texture2D textureUpgradeFocused, Texture2D textureUpgradeBasic, ButtonID buttonID)
 {
     PosX                  = x;
     PosY                  = y;
     TextureBasic          = textureBasic;
     TextureFocused        = textureFocused;
     ButtonId              = buttonID;
     TextureUpgradeBasic   = textureUpgradeBasic;
     TextureUpgradeFocused = textureUpgradeFocused;
 }
Exemple #5
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 private void EndButtonPress()
 {
     if (captured != ButtonID.None)
     {
         StopTimer();
         pressed      = ButtonID.None;
         captured     = pressed;
         base.Capture = false;
         Invalidate();
     }
 }
Exemple #6
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 protected void NumeredButtonClicked(int steep, ButtonID buttonId)
 {
     if (buttonId == ButtonID.UP_BUTTON)
     {
         SetPickerValue(PickerValue - steep);
     }
     else if (buttonId == ButtonID.DOWN_BUTTON)
     {
         SetPickerValue(PickerValue + steep);
     }
 }
 /// <summary>
 /// Registers the custom rotation key pressed for the selected button
 /// </summary>
 /// <param name="selectedButtonID"></param>
 private void RegisterCustomKey(ButtonID selectedButtonID)
 {
     foreach (KeyCode key in System.Enum.GetValues(typeof(KeyCode)))
     {
         if (key != KeyCode.Mouse0 && key != KeyCode.Mouse1 && key != KeyCode.Mouse2 && key != KeyCode.Mouse3 && key != KeyCode.Mouse4 && key != KeyCode.Mouse5 && key != KeyCode.Mouse6 && key != KeyCode.Escape)
         {
             if (Input.GetKeyDown(key))
             {
                 if (key == KeyCode.Backspace)
                 {
                     if (selectedButtonID == ButtonID.ROT_LEFT)
                     {
                         _gameController.customKey[4] = KeyCode.None;
                     }
                     else if (selectedButtonID == ButtonID.ROT_UP)
                     {
                         _gameController.customKey[5] = KeyCode.None;
                     }
                     else if (selectedButtonID == ButtonID.ROT_RIGHT)
                     {
                         _gameController.customKey[6] = KeyCode.None;
                     }
                     else if (selectedButtonID == ButtonID.ROT_DOWN)
                     {
                         _gameController.customKey[7] = KeyCode.None;
                     }
                 }
                 else
                 {
                     if (DoesKeyExists(key) == false)
                     {
                         if (selectedButtonID == ButtonID.ROT_LEFT)
                         {
                             _gameController.customKey[4] = key;
                         }
                         if (selectedButtonID == ButtonID.ROT_UP)
                         {
                             _gameController.customKey[5] = key;
                         }
                         if (selectedButtonID == ButtonID.ROT_RIGHT)
                         {
                             _gameController.customKey[6] = key;
                         }
                         if (selectedButtonID == ButtonID.ROT_DOWN)
                         {
                             _gameController.customKey[7] = key;
                         }
                     }
                 }
             }
         }
     }
 }
Exemple #8
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    private void OnButtonClick(ButtonID id)
    {
        if (hoveringVehicle == null)
        {
            return;
        }

        switch (id)
        {
        case ButtonID.UpgradeSpeed:
        {
            if (hoveringVehicle.speed.isMaxedOut() || !hoveringVehicle.speed.canPurchase())
            {
                break;
            }
            hoveringVehicle.speed.AddValue(1);
            hoveringVehicle.speed.AddCost(15 * Mathf.RoundToInt(hoveringVehicle.gearMultiplier * 100));
            hoveringVehicle.speed.IncrementTier();
            speed.TriggerPop();
            break;
        }

        case ButtonID.UpgradeDurability:
        {
            if (hoveringVehicle.durability.isMaxedOut() || !hoveringVehicle.durability.canPurchase())
            {
                break;
            }
            hoveringVehicle.durability.AddValue(1);
            hoveringVehicle.durability.AddCost(15 * Mathf.RoundToInt(hoveringVehicle.gearMultiplier * 100));
            hoveringVehicle.durability.IncrementTier();
            durability.TriggerPop();
            break;
        }

        case ButtonID.UpgradeFuryTime:
        {
            if (hoveringVehicle.furyTime.isMaxedOut() || !hoveringVehicle.furyTime.canPurchase())
            {
                break;
            }
            hoveringVehicle.furyTime.AddValue(1);
            hoveringVehicle.furyTime.AddCost(15 * Mathf.RoundToInt(hoveringVehicle.gearMultiplier * 100));
            hoveringVehicle.furyTime.IncrementTier();
            furyTime.TriggerPop();
            break;
        }
        }

        hoveringVehicle.Save();
        UpdateUpgradeUI(hoveringVehicle);
    }
        private void ProcessArrowKey(ButtonID buttonId)
        {
//            if (_realtimeChange && (_edit != null))
//              _edit.CommitChanges();

            _pushed = buttonId;

            Invalidate();

            HandleUpDownButton(_pushed, false);

            StartTimer();
        }
Exemple #10
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    void OnButtonClick(ButtonID id)
    {
        if (id == ButtonID.MapSelect)
        {
            ToggleMapSelectUI(true);
        }

        if (id == ButtonID.Back)
        {
            ToggleMapSelectUI(false);
            PlayerPrefs.SetInt("SelectedMap", (int)(SelectedMap.type));
        }
    }
Exemple #11
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        public void ButtonSelected(ButtonID buttonId)
        {
            if (!Results.AnyButtonSelected)
            {
                Results.FirstButtonSelected = buttonId;
            }
            if (ButtonID == buttonId)
            {
                Results.CorrectButtonSelected = true;
            }

            Results.AnyButtonSelected = true;
        }
        private string GetButtonText(ButtonID buttonID)
        {
            int buttonTextArrayIndex = Convert.ToInt32(buttonID);

            return(languageID switch
            {
                TwoLetterISOLanguageID.de => BUTTON_TEXTS_GERMAN_DE[buttonTextArrayIndex],
                TwoLetterISOLanguageID.es => BUTTON_TEXTS_SPANISH_ES[buttonTextArrayIndex],
                TwoLetterISOLanguageID.it => BUTTON_TEXTS_ITALIAN_IT[buttonTextArrayIndex],
                TwoLetterISOLanguageID.tr => BUTTON_TEXTS_TURKISH_TR[buttonTextArrayIndex],
                TwoLetterISOLanguageID.zh => BUTTON_TEXTS_CHINA_ZH[buttonTextArrayIndex],
                _ => BUTTON_TEXTS_ENGLISH_EN[buttonTextArrayIndex],
            });
            /// <summary>
            /// Gets the button text for the CurrentUICulture language.
            /// Note: The fallback language is English
            /// </summary>
            /// <param name="buttonID">The ID of the button.</param>
            /// <returns>The button text</returns>
            private string GetButtonText(ButtonID buttonID)
            {
                var buttonTextArrayIndex = Convert.ToInt32(buttonID);

                switch (this.languageID)
                {
                case TwoLetterISOLanguageID.de: return(BUTTON_TEXTS_GERMAN_DE[buttonTextArrayIndex]);

                case TwoLetterISOLanguageID.es: return(BUTTON_TEXTS_SPANISH_ES[buttonTextArrayIndex]);

                case TwoLetterISOLanguageID.it: return(BUTTON_TEXTS_ITALIAN_IT[buttonTextArrayIndex]);

                default: return(BUTTON_TEXTS_ENGLISH_EN[buttonTextArrayIndex]);
                }
            }
Exemple #14
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    void OnButtonClick(ButtonID id)
    {
        if (id == ButtonID.SelectModel)
        {
            GameController.SELECTED_MODEL_INDEX = selectingIndex;

            PlayerPrefs.SetInt("SELECTED_MODEL_INDEX", GameController.SELECTED_MODEL_INDEX);


            if (EventManager.OnShowcaseModelSelected != null)
            {
                EventManager.OnShowcaseModelSelected(selectedShowcaseModel);
            }
        }
    }
Exemple #15
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    void OnButtonClick(ButtonID id)
    {
        if (id != ButtonID.ToMenu)
        {
            return;
        }

        PlayerPrefs.SetFloat("current_exp", LevelController.Instance.CurrentExp);
        PlayerPrefs.SetFloat("target_exp", LevelController.Instance.TargetExp);
        PlayerPrefs.SetInt("LEVEL", LevelController.LEVEL);

        if (EventManager.OnRestartGame != null)
        {
            EventManager.OnRestartGame();
        }
    }
Exemple #16
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        protected override void OnMouseMove(MouseEventArgs e)
        {
            if (Capture)
            {
                Rectangle rectangle1 = ClientRectangle;
                rectangle1.Height /= 2;
                if (_captured == ButtonID.Down)
                {
                    rectangle1.Y += rectangle1.Height;
                }
                if (rectangle1.Contains(e.X, e.Y))
                {
                    if (_pushed != _captured)
                    {
                        StartTimer();
                        _pushed = _captured;
                        Invalidate();
                    }
                }
                else if (_pushed != ButtonID.None)
                {
                    StopTimer();
                    _pushed = ButtonID.None;
                    Invalidate();
                }
            }

            int halfHeight  = (int)Math.Round(ClientSize.Height / 2.0);
            int buttonWidth = SystemInformation.VerticalScrollBarWidth;
            int leftSide    = ClientSize.Width - buttonWidth;

            Rectangle rectangle2 = new Rectangle(leftSide, 0, buttonWidth, halfHeight);
            Rectangle rectangle3 = new Rectangle(leftSide, halfHeight, buttonWidth, halfHeight);

            if (rectangle2.Contains(e.X, e.Y))
            {
                _mouseOver = ButtonID.Up;
                Invalidate();
            }
            else if (rectangle3.Contains(e.X, e.Y))
            {
                _mouseOver = ButtonID.Down;
                Invalidate();
            }

            base.OnMouseMove(e);
        }
    public static Texture GetButtonTexture(ButtonID id)
    {
        switch (buttonManager.currentControll)
        {
        case Controll.Xbox:
            return(buttonManager.buttonTextures[id].xbox);

        case Controll.Steam:
            return(buttonManager.buttonTextures[id].steam);

        case Controll.Keyboard:
            return(buttonManager.buttonTextures[id].keyboard);

        case Controll.Ps4:
        default:
            return(buttonManager.buttonTextures[id].ps4);
        }
    }
Exemple #18
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        protected void AddTriggers(GameObject buttonObject, ButtonID buttonID)
        {
            EventTrigger eventTrigger = buttonObject.AddComponent <EventTrigger>();

            EventTrigger.Entry pointerDownEvent = new EventTrigger.Entry();
            pointerDownEvent.eventID = EventTriggerType.PointerDown;
            pointerDownEvent.callback.AddListener(
                (data) => { OnPointerDown((PointerEventData)data, buttonID); }
                );
            eventTrigger.triggers.Add(pointerDownEvent);

            EventTrigger.Entry pointerUpEvent = new EventTrigger.Entry();
            pointerUpEvent.eventID = EventTriggerType.PointerUp;
            pointerUpEvent.callback.AddListener(
                (data) => { OnPointerUp((PointerEventData)data, buttonID); }
                );
            eventTrigger.triggers.Add(pointerUpEvent);
        }
Exemple #19
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        private void BeginButtonPress(MouseEventArgs e)
        {
            if (e.Y < Size.Height / 2)
            {
                _captured = _pushed = ButtonID.Up;
            }
            else
            {
                _captured = _pushed = ButtonID.Down;
            }

            Invalidate();

            Capture = true;

            HandleUpDownButton(_pushed, false);

            StartTimer();
        }
Exemple #20
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 /// <summary>
 /// Maps a key to selected button
 /// </summary>
 /// <param name="selectedButtonID"></param>
 /// <param name="key"></param>
 private void MapKey(ButtonID selectedButtonID, KeyCode key)
 {
     if (selectedButtonID == ButtonID.LEFT)
     {
         _gameController.customKey[0] = key;
     }
     else if (selectedButtonID == ButtonID.UP)
     {
         _gameController.customKey[1] = key;
     }
     else if (selectedButtonID == ButtonID.RIGHT)
     {
         _gameController.customKey[2] = key;
     }
     else if (selectedButtonID == ButtonID.DOWN)
     {
         _gameController.customKey[3] = key;
     }
 }
        private string GetButtonText(ButtonID buttonID)
        {
            int buttonTextArrayIndex = Convert.ToInt32(buttonID);

            switch (languageID)
            {
            case TwoLetterISOLanguageID.de: return(BUTTON_TEXTS_GERMAN_DE[buttonTextArrayIndex]);

            case TwoLetterISOLanguageID.es: return(BUTTON_TEXTS_SPANISH_ES[buttonTextArrayIndex]);

            case TwoLetterISOLanguageID.it: return(BUTTON_TEXTS_ITALIAN_IT[buttonTextArrayIndex]);

            case TwoLetterISOLanguageID.tr: return(BUTTON_TEXTS_TURKISH_TR[buttonTextArrayIndex]);

            case TwoLetterISOLanguageID.zh: return(BUTTON_TEXTS_CHINA_ZH[buttonTextArrayIndex]);

            default: return(BUTTON_TEXTS_ENGLISH_EN[buttonTextArrayIndex]);
            }
        }
Exemple #22
0
            protected override void OnMouseMove(MouseEventArgs e)
            {
                int x = e.X;
                int y = e.Y;

                mouseX = e.X;
                mouseY = e.Y;
                if (captured != ButtonID.None)
                {
                    if ((captured == ButtonID.Up) && (upButton.Contains(x, y)))
                    {
                        if (captured != pressed)
                        {
                            pressed = captured;
                            StartTimer();
                            Invalidate();
                        }
                    }
                    else
                    {
                        if ((captured == ButtonID.Down) && (downButton.Contains(x, y)))
                        {
                            if (captured != pressed)
                            {
                                pressed = captured;
                                StartTimer();
                                Invalidate();
                            }
                        }
                        else
                        {
                            if (pressed != ButtonID.None)
                            {
                                pressed = ButtonID.None;
                                StopTimer();
                                Invalidate();
                            }
                        }
                    }
                }
                base.OnMouseMove(e);
            }
Exemple #23
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 public override void AppendTo(ref SpanWriter writer, OrderedHashSet <string> strings, ref int entries, ref int switches)
 {
     writer.Write((ushort)0x7B20); // "{ "
     writer.Write(LayoutName);
     writer.Write((byte)0x20);     // ' '
     writer.WriteAscii(X.ToString());
     writer.Write((byte)0x20);     // ' '
     writer.WriteAscii(Y.ToString());
     writer.Write((byte)0x20);     // ' '
     writer.WriteAscii(NormalID.ToString());
     writer.Write((byte)0x20);     // ' '
     writer.WriteAscii(PressedID.ToString());
     writer.Write((byte)0x20);     // ' '
     writer.WriteAscii(((int)Type).ToString());
     writer.Write((byte)0x20);     // ' '
     writer.WriteAscii(Param.ToString());
     writer.Write((byte)0x20);     // ' '
     writer.WriteAscii(ButtonID.ToString());
     writer.Write((ushort)0x207D); // " }"
 }
Exemple #24
0
    void OnButtonClick(ButtonID id)
    {
        switch (id)
        {
        case ButtonID.VelocityGraph:
        {
            TogglePanel(1);
            selectedGraph  = SelectedGraph.VelocityGraph;
            titleText.text = "Velocity";
            unitsText.text = "(m/s)";
            graphCreator.CreateGraph();
            break;
        }

        case ButtonID.AccelerationGraph:
        {
            TogglePanel(1);
            selectedGraph  = SelectedGraph.AccelerationGraph;
            titleText.text = "Acceleration";
            unitsText.text = "(m/s^2)";
            graphCreator.CreateGraph();
            break;
        }

        case ButtonID.PositionGraph:
        {
            TogglePanel(1);
            selectedGraph  = SelectedGraph.PositionGraph;
            titleText.text = "Displacement";
            unitsText.text = "(m)";
            graphCreator.CreateGraph();
            break;
        }

        case ButtonID.InfoBack:
        {
            TogglePanel(0);
            break;
        }
        }
    }
Exemple #25
0
        private void AddStatLock(int x, int y, StatLockType setting, ButtonID buttonID)
        {
            if (m_Target.ControlMaster != m_User && m_User.AccessLevel < AccessLevel.GameMaster)
            {
                return;                 // no fooling around with wild/other people's critters!
            }
            int buttonID1, buttonID2;
            int xOffset, yOffset;

            switch (setting)
            {
            default:
            case StatLockType.Up: buttonID1 = 0x983; buttonID2 = 0x983; xOffset = 3; yOffset = 4; break;

            case StatLockType.Down: buttonID1 = 0x985; buttonID2 = 0x985; xOffset = 3; yOffset = 4; break;

            case StatLockType.Locked: buttonID1 = 0x82C; buttonID2 = 0x82C; xOffset = 2; yOffset = 2; break;
            }

            AddButton(x + xOffset, y + yOffset, buttonID1, buttonID2, (int)buttonID, GumpButtonType.Reply, 0);
        }
Exemple #26
0
            private void BeginButtonPress(MouseEventArgs e)
            {
                int x = e.X;
                int y = e.Y;

                mouseX = x;
                mouseY = y;

                // Set focus to parent
                if (!parent.ContainsFocus)
                {
                    parent.Focus();
                }

                if (upButton.Contains(x, y))
                {
                    pressed = ButtonID.Up;
                }
                else
                {
                    if (downButton.Contains(x, y))
                    {
                        pressed = ButtonID.Down;
                    }
                    else
                    {
                        pressed = ButtonID.None;
                    }
                }
                base.OnMouseDown(e);
                if (pressed != ButtonID.None)
                {
                    Invalidate();
                    OnUpDown(new UpDownEventArgs((int)pressed));
                    base.Capture = true;
                    captured     = pressed;
                    StartTimer();
                }
            }
		private void BeginButtonPress(MouseEventArgs e)
		{
			int x = e.X;
			int y = e.Y;

			mouseX = x;
			mouseY = y;

			// Set focus to parent 
			if (!parent.ContainsFocus)
			{
				parent.Focus();
			}

			if (upButton.Contains(x,y))
			{
				pressed = ButtonID.Up;
			}
			else 
			{
				if (downButton.Contains(x,y))
				{
					pressed = ButtonID.Down;
				}
				else
				{
					pressed = ButtonID.None;
				}
			}
			base.OnMouseDown(e);
			if (pressed != ButtonID.None)
			{
				Invalidate();
				OnUpDown(new UpDownEventArgs((int)pressed));
				base.Capture = true;
				captured = pressed;
				StartTimer();
			}
		}
Exemple #28
0
    void OnButtonClick(ButtonID id)
    {
        switch (id)
        {
        case ButtonID.Pause:
        {
            if (EventManager.OnPauseStatus != null)
            {
                EventManager.OnPauseStatus(true);
            }
            break;
        }

        case ButtonID.Resume:
        {
            if (EventManager.OnPauseStatus != null)
            {
                EventManager.OnPauseStatus(false);
            }
            break;
        }
        }
    }
Exemple #29
0
        /// <summary>
        /// Gets the button text for the CurrentUICulture language.
        /// Note: The fallback language is English
        /// </summary>
        /// <param name="buttonID">The ID of the button.</param>
        /// <returns>The button text</returns>
        private string GetButtonText(ButtonID buttonID)
        {
            var buttonTextArrayIndex = Convert.ToInt32(buttonID);

            switch (this.languageID)
            {
            case TwoLetterISOLanguageID.de: return(BUTTON_TEXTS_GERMAN_DE[buttonTextArrayIndex]);

            case TwoLetterISOLanguageID.es: return(BUTTON_TEXTS_SPANISH_ES[buttonTextArrayIndex]);

            case TwoLetterISOLanguageID.it: return(BUTTON_TEXTS_ITALIAN_IT[buttonTextArrayIndex]);

            case TwoLetterISOLanguageID.fr: return(BUTTON_TEXTS_FRENCH_FR[buttonTextArrayIndex]);

            case TwoLetterISOLanguageID.ro: return(BUTTON_TEXTS_ROMANIAN_RO[buttonTextArrayIndex]);

            case TwoLetterISOLanguageID.pl: return(BUTTON_TEXTS_POLISH_PL[buttonTextArrayIndex]);

            case TwoLetterISOLanguageID.fa: return(BUTTON_TEXTS_PERSIAN_FA[buttonTextArrayIndex]);

            default: return(BUTTON_TEXTS_ENGLISH_EN[buttonTextArrayIndex]);
            }
        }
Exemple #30
0
    //Feed correct button into Input callback
    bool ButtonHelper(ButtonID button, ButtonFunc bf)
    {
        KeyCode key;

        switch (button)
        {
        case ButtonID.ROLL:
            key = rollkey;
            break;

        case ButtonID.SHOT:
            key = shootkey;
            break;

        case ButtonID.SUBWEAPON:
            key = subweaponkey;
            break;

        case ButtonID.SWITCH_MAIN_LEFT:
            key = switchWeaponLeftKey;
            break;

        case ButtonID.SWITCH_MAIN_RIGHT:
            key = switchWeaponRightKey;
            break;

        case ButtonID.SWITCH_SUB_LEFT:
            key = switchSubLeftKey;
            break;

        case ButtonID.SWITCH_SUB_RIGHT:
        default:
            key = switchSubRightKey;
            break;
        }
        return(bf(key));
    }
    private static ButtonID CheckInvert(ButtonID id)
    {
        if (!buttonManager.DEBUG_changeControllerInputs)
        {
            return(id);
        }


        switch (id)
        {
        case ButtonID.DIRECT_DOWN:
        case ButtonID.DIRECT_UP:
        case ButtonID.DIRECT_LEFT:
        case ButtonID.DIRECT_RIGHT:
            return((ButtonID)((int)ButtonID.L_UP + (int)id - (int)ButtonID.DIRECT_UP));

        case ButtonID.L_DOWN:
        case ButtonID.L_UP:
        case ButtonID.L_LEFT:
        case ButtonID.L_RIGHT:
            return((ButtonID)((int)ButtonID.DIRECT_UP + (int)id - (int)ButtonID.L_UP));
        }
        return(id);
    }
Exemple #32
0
 public bool GetTouchUp(ButtonID btn)
 {
     return((_currentStates.touches & (1 << (int)btn)) == 0 && (_prevStates.touches & (1 << (int)btn)) != 0);
 }
Exemple #33
0
		private void AddStatLock(int x, int y, StatLockType setting, ButtonID buttonID)
		{
			if (m_Target.ControlMaster != m_User && m_User.AccessLevel < AccessLevel.GameMaster)
				return; // no fooling around with wild/other people's critters!

			int buttonID1, buttonID2;
			int xOffset, yOffset;

			switch (setting)
			{
				default:
				case StatLockType.Up: buttonID1 = 0x983; buttonID2 = 0x983; xOffset = 3; yOffset = 4; break;
				case StatLockType.Down: buttonID1 = 0x985; buttonID2 = 0x985; xOffset = 3; yOffset = 4; break;
				case StatLockType.Locked: buttonID1 = 0x82C; buttonID2 = 0x82C; xOffset = 2; yOffset = 2; break;
			}

			AddButton(x + xOffset, y + yOffset, buttonID1, buttonID2, (int)buttonID, GumpButtonType.Reply, 0);
		}
Exemple #34
0
		private void AddSkillLock(int x, int y, BaseCreature c, SkillName skill, ButtonID buttonID)
		{
			if (m_Target.ControlMaster != m_User && m_User.AccessLevel < AccessLevel.GameMaster)
				return; // no fooling around with wild/other people's critters!

			Skill sk = c.Skills[skill];

			if (sk != null)
			{
				int buttonID1, buttonID2;
				int xOffset, yOffset;

				switch (sk.Lock)
				{
					default:
					case SkillLock.Up: buttonID1 = 0x983; buttonID2 = 0x983; xOffset = 3; yOffset = 4; break;
					case SkillLock.Down: buttonID1 = 0x985; buttonID2 = 0x985; xOffset = 3; yOffset = 4; break;
					case SkillLock.Locked: buttonID1 = 0x82C; buttonID2 = 0x82C; xOffset = 2; yOffset = 2; break;
				}

				AddButton(x + xOffset, y + yOffset, buttonID1, buttonID2, (int)buttonID, GumpButtonType.Reply, 0);
			}
		}
Exemple #35
0
        bool DoButtonClick(ButtonID btn)
        {
            switch (btn)
            {
                case ButtonID.Cancel:
                    return false;
                case ButtonID.Done:
                    Commit();
                    m_Game.Game.Tutorial.FinishPiece(TutorialSystem.TutorialPiece.EliminateRedNebula3);
                    m_Game.Game.Tutorial.FinishPiece(TutorialSystem.TutorialPiece.BartMan4);
                    m_Game.Game.Tutorial.FinishPiece(TutorialSystem.TutorialPiece.Hulk4);
                    m_Game.Game.Tutorial.FinishPiece(TutorialSystem.TutorialPiece.CrabNebula3);
                    m_Game.Game.Tutorial.FinishPiece(TutorialSystem.TutorialPiece.GreenLantern3);
                    m_Game.Game.Tutorial.FinishPiece(TutorialSystem.TutorialPiece.Homer3);
                    m_Game.Game.Tutorial.FinishPiece(TutorialSystem.TutorialPiece.GreenLantern6);
                    m_Game.Game.Tutorial.FinishPiece(TutorialSystem.TutorialPiece.Bartman7);
                    m_Game.Game.Tutorial.FinishPiece(TutorialSystem.TutorialPiece.RedNebula6);
                    return false;
                case ButtonID.Reset:
                    {
                        m_iLargeIcon = -1;
                        for (int i = 0; i < m_bIconStatus.Length; i++)
                            m_bIconStatus[i] = true;
                    }
                    break;
                case ButtonID.Confirm:
                    m_iLargeIcon = m_iSelectedIcon;
                    if (m_iSelectedIcon == 2)
                    {
                        m_Game.Game.Tutorial.FinishPiece(TutorialSystem.TutorialPiece.CrabNebula2);
                        m_Game.Game.Tutorial.FinishPiece(TutorialSystem.TutorialPiece.GreenLantern5);
                        m_Game.Game.Tutorial.FinishPiece(TutorialSystem.TutorialPiece.Bartman6);
                    }
                    else if( m_iSelectedIcon == 0 )
                        m_Game.Game.Tutorial.FinishPiece(TutorialSystem.TutorialPiece.Homer2);
                    SelectIcon(-1);
                    break;
                case ButtonID.Eliminate:
                    m_bIconStatus[m_iSelectedIcon] = !m_bIconStatus[m_iSelectedIcon];
                    SelectIcon(m_iSelectedIcon);

                    if (m_iSelectedIcon == 1)
                    {
                        m_Game.Game.Tutorial.FinishPiece(TutorialSystem.TutorialPiece.EliminateRedNebula2);
                        m_Game.Game.Tutorial.FinishPiece(TutorialSystem.TutorialPiece.RedNebula5);
                    }
                    else if (m_iSelectedIcon == 2)
                    {
                        m_Game.Game.Tutorial.FinishPiece(TutorialSystem.TutorialPiece.BartMan3);
                        m_Game.Game.Tutorial.FinishPiece(TutorialSystem.TutorialPiece.GreenLantern2);
                    }
                    else if (m_iSelectedIcon == 0)
                        m_Game.Game.Tutorial.FinishPiece(TutorialSystem.TutorialPiece.Hulk3);
                    break;

            }
            return true;
        }
 private void EndButtonPress()
 {
     _pushed = ButtonID.None;
     _captured = ButtonID.None;
     StopTimer();
     Capture = false;
     Invalidate();
 }
        protected override void OnMouseLeave(EventArgs e)
        {
            _mouseOver = ButtonID.None;
            Invalidate();

            base.OnMouseLeave(e);
        }
Exemple #38
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            // Called when the mouse button is released - we need to stop
            // spinning the value of the updown.
            //
            private void EndButtonPress() {

                pushed = ButtonID.None;
                captured = ButtonID.None;

                // Stop the timer
                StopTimer();

                // Release the mouse
                CaptureInternal = false;

                // Redraw the buttons
                Invalidate();
            }
        protected override void OnMouseMove(MouseEventArgs e)
        {
            if (Capture)
            {
                Rectangle rectangle1 = ClientRectangle;
                rectangle1.Height /= 2;
                if (_captured == ButtonID.Down)
                {
                    rectangle1.Y += rectangle1.Height;
                }
                if (rectangle1.Contains(e.X, e.Y))
                {
                    if (_pushed != _captured)
                    {
                        StartTimer();
                        _pushed = _captured;
                        Invalidate();
                    }
                }
                else if (_pushed != ButtonID.None)
                {
                    StopTimer();
                    _pushed = ButtonID.None;
                    Invalidate();
                }
            }

            int halfHeight = (int)Math.Round(ClientSize.Height / 2.0);
            int buttonWidth = SystemInformation.VerticalScrollBarWidth;
            int leftSide = ClientSize.Width - buttonWidth;

            Rectangle rectangle2 = new Rectangle(leftSide, 0, buttonWidth, halfHeight);
            Rectangle rectangle3 = new Rectangle(leftSide, halfHeight, buttonWidth, halfHeight);
            if (rectangle2.Contains(e.X, e.Y))
            {
                _mouseOver = ButtonID.Up;
                Invalidate();
            }
            else if (rectangle3.Contains(e.X, e.Y))
            {
                _mouseOver = ButtonID.Down;
                Invalidate();
            }

            base.OnMouseMove(e);
        }
 private void EndProcessArrowKey()
 {
     _pushed = ButtonID.None;
     StopTimer();
     Invalidate();
 }
        private void ProcessArrowKey(ButtonID buttonId)
        {
//            if (_realtimeChange && (_edit != null))
  //              _edit.CommitChanges();

            _pushed = buttonId;

            Invalidate();

            HandleUpDownButton(_pushed, false);

            StartTimer();
        }
        private void HandleUpDownButton(ButtonID buttonId, bool rotate)
        {
            string strValue = Text;

            PropertyUpDownEventArgs args = new PropertyUpDownEventArgs(
                _ownerPropertyEnum, (buttonId == ButtonID.Up ? PropertyUpDownEventArgs.UpDownButtons.Up :
                PropertyUpDownEventArgs.UpDownButtons.Down));
            args.Value = Text;
            string oldStr = Text;

            _ownerPropertyEnum.Property.ParentGrid.OnPropertyUpDown(args);

            if (Text != args.Value)
                strValue = args.Value;
            else
            {
                string[] displayedStrings = _ownerPropertyEnum.Property.Value.GetDisplayedValues();

                if (displayedStrings.Length > 0)
                {
                    strValue = Text;

                    if (_ownerPropertyEnum.Property.Value.HasMultipleValues)
                    {
                        int index = -1;
                        if (buttonId == ButtonID.Down)
                            index = displayedStrings.Length - 1;
                        else if (buttonId == ButtonID.Up)
                            index = 0;

                        if (index != -1)
                            strValue = displayedStrings[index];
                    }
                    else
                    {
                        for (int i = 0; i < displayedStrings.Length; i++)
                        {
                            if (displayedStrings[i] == strValue)
                            {
                                int index = -1;
                                if ((buttonId == ButtonID.Down) && (i > 0))
                                    index = i - 1;
                                else if ((buttonId == ButtonID.Down) && rotate)
                                    index = displayedStrings.Length - 1;
                                else if ((buttonId == ButtonID.Up) && (i < displayedStrings.Length - 1))
                                    index = i + 1;
                                else if ((buttonId == ButtonID.Up) && rotate)
                                    index = 0;

                                if (index != -1)
                                    strValue = displayedStrings[index];

                                break;
                            }
                        }
                    }
                }
                else if (_ownerPropertyEnum.Property.Value.UnderlyingType != typeof(string))
                {
                    TypeConverter tc = _ownerPropertyEnum.Property.Value.TypeConverter;
                    PropertyTypeDescriptorContext context = _ownerPropertyEnum.Property.Value.GetTypeDescriptorContext(_ownerPropertyEnum);

                    decimal value;
                    object originalValue;
                    try
                    {
                        if (_ownerPropertyEnum.Property.Value.HasMultipleValues)
                        {
                            DefaultValueAttribute attr = (DefaultValueAttribute)_ownerPropertyEnum.Property.Value.GetAttribute(typeof(DefaultValueAttribute));
                            if (attr != null)
                                originalValue = attr.Value;
                            else
                                originalValue = 0;
                            value = Convert.ToDecimal(originalValue);
                        }
                        else
                        {
                            originalValue = tc.ConvertFromString(context,
                                _ownerPropertyEnum.Property.Value.CultureInfo, Text);
                            value = Convert.ToDecimal(originalValue);
                        }
                    }
                    catch (Exception e)
                    {
                        _currentInvalidPropertyEnum = OwnerPropertyEnumerator;
                        _currentValueValidationResult = PropertyValue.ValueValidationResult.TypeConverterFailed;
                        _ownerPropertyEnum.Property.ParentGrid.NotifyValueValidation(
                            new ValueValidationEventArgs(OwnerPropertyEnumerator, _currentInvalidPropertyEnum, Text,
                                PropertyValue.ValueValidationResult.TypeConverterFailed, e));
                        return;
                    }

                    if (buttonId == ButtonID.Up)
                    {
                        try
                        {
                            value += Increment;
                        }
                        catch (OverflowException)
                        {
                        }
                    }
                    else if (buttonId == ButtonID.Down)
                    {
                        try
                        {
                            value -= Increment;
                        }
                        catch (OverflowException)
                        {
                        }
                    }

                    CultureInfo culture = _ownerPropertyEnum.Property.Value.CultureInfo;
                    strValue = tc.ConvertToString(context, culture,
                        Convert.ChangeType(value, originalValue.GetType(), culture));
                    if (strValue == null)
                        strValue = "";
                }
            }

            if (Text != strValue)
            {
                _ownerPropertyEnum.Property.Value.PreviousValue = _ownerPropertyEnum.Property.Value.GetValue();

                PropertyValidatorBase validator = _ownerPropertyEnum.Property.Value.Validator;

                // Check current value
                try
                {
                    object valueToValidate = _ownerPropertyEnum.Property.Value.GetValueToValidate(Text);
                    if (validator != null)
                    {
                        if (!validator.Check(_ownerPropertyEnum.Property.Value.GetValueToValidate(Text), false))
                        {
                            if (_edit != null)
                                _edit.SelectAll();

                            _currentInvalidPropertyEnum = OwnerPropertyEnumerator;
                            _currentValueValidationResult = PropertyValue.ValueValidationResult.ValidatorFailed;
                            _ownerPropertyEnum.Property.ParentGrid.NotifyValueValidation(
                                new ValueValidationEventArgs(OwnerPropertyEnumerator, OwnerPropertyEnumerator,
                                Text, _currentValueValidationResult));
                            return;
                        }
                    }
                }
                catch (Exception e)
                {
                    if (_edit != null)
                        _edit.SelectAll();

                    _currentInvalidPropertyEnum = OwnerPropertyEnumerator;
                    _currentValueValidationResult = PropertyValue.ValueValidationResult.TypeConverterFailed;
                    _ownerPropertyEnum.Property.ParentGrid.NotifyValueValidation(
                        new ValueValidationEventArgs(OwnerPropertyEnumerator, _currentInvalidPropertyEnum, Text,
                            PropertyValue.ValueValidationResult.TypeConverterFailed, e));
                    return;
                }

                if (validator != null)
                {
                    if (!validator.Check(_ownerPropertyEnum.Property.Value.GetValueToValidate(strValue), false))
                        return;
                }

                if (_realtimeChange)
                    CommitChanges(strValue, false);
                else
                    Text = strValue;
            }

            if ((_edit != null) && _edit.Focused)
                _edit.SelectAll();
            else
                Invalidate();
        }
            /// <summary>
            /// Gets the button text for the CurrentUICulture language.
            /// Note: The fallback language is English
            /// </summary>
            /// <param name="buttonID">The ID of the button.</param>
            /// <returns>The button text</returns>
            private string GetButtonText(ButtonID buttonID)
            {
                var buttonTextArrayIndex = Convert.ToInt32(buttonID);
                
                switch (this.languageID)
                {
                    case TwoLetterISOLanguageID.de: return BUTTON_TEXTS_GERMAN_DE[buttonTextArrayIndex];
                    case TwoLetterISOLanguageID.es: return BUTTON_TEXTS_SPANISH_ES[buttonTextArrayIndex];
                    case TwoLetterISOLanguageID.it: return BUTTON_TEXTS_ITALIAN_IT[buttonTextArrayIndex];

                    default:                        return BUTTON_TEXTS_ENGLISH_EN[buttonTextArrayIndex];
                }
            }
		private void EndButtonPress()
		{
			if (captured != ButtonID.None)
			{
				StopTimer();
				pressed = ButtonID.None;
				captured = pressed;
				base.Capture = false;
				Invalidate();
			}
		}
Exemple #45
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            /// <include file='doc\UpDownBase.uex' path='docs/doc[@for="UpDownBase.UpDownButtons.OnMouseMove"]/*' />
            /// <devdoc>
            ///
            ///     Handles detecting mouse movement.
            ///
            /// </devdoc>
            protected override void OnMouseMove(MouseEventArgs e) {

                // If the mouse is captured by the buttons (i.e. an updown button
                // was pushed, and the mouse button has not yet been released),
                // determine the new state of the buttons depending on where
                // the mouse pointer has moved.

                if (Capture) {

                    // Determine button area

                    Rectangle rect = ClientRectangle;
                    rect.Height /= 2;

                    if (captured == ButtonID.Down) {
                        rect.Y += rect.Height;
                    }

                    // Test if the mouse has moved outside the button area

                    if (rect.Contains(e.X, e.Y)) {

                        // Inside button
                        // Repush the button if necessary

                        if (pushed != captured) {

                            // Restart the timer
                            StartTimer();

                            pushed = captured;
                            Invalidate();
                        }

                    }
                    else {

                        // Outside button
                        // Retain the capture, but pop the button up whilst
                        // the mouse remains outside the button and the
                        // mouse button remains pressed.

                        if (pushed != ButtonID.None) {

                            // Stop the timer for updown events
                            StopTimer();

                            pushed = ButtonID.None;
                            Invalidate();
                        }
                    }
                }

                //Logic for seeing which button is Hot if any
                Rectangle rectUp = ClientRectangle, rectDown = ClientRectangle;
                rectUp.Height /= 2;
                rectDown.Y += rectDown.Height / 2;

                //Check if the mouse is on the upper or lower button. Note that it could be in neither.
                if (rectUp.Contains(e.X, e.Y)) {
                    mouseOver = ButtonID.Up;
                    Invalidate();
                }
                else if (rectDown.Contains(e.X, e.Y)) {
                    mouseOver = ButtonID.Down;
                    Invalidate();
                }

                // At no stage should a button be pushed, and the mouse
                // not captured.
                Debug.Assert(!(pushed != ButtonID.None && captured == ButtonID.None),
                             "Invalid button pushed/captured combination");

                parent.OnMouseMove(parent.TranslateMouseEvent(this, e));
            }
		protected override void OnMouseMove(MouseEventArgs e)
		{
			int x = e.X;
			int y = e.Y;

			mouseX = e.X;
			mouseY = e.Y;
			if (captured != ButtonID.None)
			{
				if ((captured == ButtonID.Up) && (upButton.Contains(x, y)))
				{
					if (captured != pressed)
					{
						pressed = captured;
						StartTimer();
						Invalidate();
					}
				}
				else
				{
					if ((captured == ButtonID.Down) && (downButton.Contains(x, y)))
					{
						if (captured != pressed)
						{
							pressed = captured;
							StartTimer();
							Invalidate();
						}
					}
					else
					{
						if (pressed != ButtonID.None)
						{
							pressed = ButtonID.None;
							StopTimer();
							Invalidate();
						}
					}
				}
			}
			base.OnMouseMove(e);
		}
Exemple #47
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            // Called when the mouse button is pressed - we need to start
            // spinning the value of the updown.
            //
            private void BeginButtonPress(MouseEventArgs e) {

                int half_height = Size.Height / 2;

                if (e.Y < half_height) {

                    // Up button
                    //
                    pushed = captured = ButtonID.Up;
                    Invalidate();

                }
                else {

                    // Down button
                    //
                    pushed = captured = ButtonID.Down;
                    Invalidate();
                }

                // Capture the mouse
                //
                CaptureInternal = true;

                // Generate UpDown event
                //
                OnUpDown(new UpDownEventArgs((int)pushed));

                // Start the timer for new updown events
                //
                StartTimer();
            }
        private void BeginButtonPress(MouseEventArgs e)
        {
            if (e.Y < Size.Height / 2)
                _captured = _pushed = ButtonID.Up;
            else
                _captured = _pushed = ButtonID.Down;

            Invalidate();

            Capture = true;

            HandleUpDownButton(_pushed, false);

            StartTimer();
        }