public void setHome(bool open)
 {
     if (open)
     {
         home.Enter();
     }
     else
     {
         home.Exit();
     }
 }
 public void SetQuest(bool open)
 {
     if (open)
     {
         quest.gameObject.SetActive(true);
         q.Enter();
     }
     else
     {
         quest.gameObject.SetActive(false);
         q.Exit();
     }
 }
 public void SetInventory(bool open)
 {
     if (open)
     {
         inventory.gameObject.SetActive(true);
         inv.Enter();
     }
     else
     {
         inventory.gameObject.SetActive(false);
         inv.Exit();
     }
 }