// Use this for initialization void Start() { dungeonCanvas = GameObject.Find("Dungeon"); dungeonManager = dungeonCanvas.GetComponent <DungeonManager>(); dungeonsGenerator = dungeonCanvas.GetComponent <DungeonsGenerator>(); enemyGenerator = dungeonCanvas.GetComponent <EnemyGenerator>(); buttonForCameraMovement = GameObject.Find("MoveRightButton").GetComponent <ButtonForCameraMovement>(); buttonForUsage = GameObject.Find("UseButton").GetComponent <ButtonForUsage>(); objectSelector = dungeonCanvas.GetComponent <ObjectSelector>(); displayParty = dungeonCanvas.GetComponent <DisplayParty>(); partyIsInFightMode = false; enemyPossitionsBeforeFight = new float[4]; colidedWithPartyNumber = 0; }
public void Start() { dungeonCanvas = GameObject.Find("Dungeon"); dungeonGenerator = dungeonCanvas.GetComponent <DungeonsGenerator>(); buttonForUsage = GameObject.Find("UseButton").GetComponent <ButtonForUsage>(); isFacingRight = true; heroesObjects = new List <GameObject>(); for (int i = 0; i < sizeOfParty; i++) { heroesObjects.Add(GameObject.Find("HeroObject" + (i + 1).ToString())); } focusedHeroPosition = heroesObjects[0].transform.position.x; }