Exemple #1
0
 // Use this for initialization
 void Start()
 {
     dungeonCanvas              = GameObject.Find("Dungeon");
     dungeonManager             = dungeonCanvas.GetComponent <DungeonManager>();
     dungeonsGenerator          = dungeonCanvas.GetComponent <DungeonsGenerator>();
     enemyGenerator             = dungeonCanvas.GetComponent <EnemyGenerator>();
     buttonForCameraMovement    = GameObject.Find("MoveRightButton").GetComponent <ButtonForCameraMovement>();
     buttonForUsage             = GameObject.Find("UseButton").GetComponent <ButtonForUsage>();
     objectSelector             = dungeonCanvas.GetComponent <ObjectSelector>();
     displayParty               = dungeonCanvas.GetComponent <DisplayParty>();
     partyIsInFightMode         = false;
     enemyPossitionsBeforeFight = new float[4];
     colidedWithPartyNumber     = 0;
 }
    public void Start()
    {
        dungeonCanvas    = GameObject.Find("Dungeon");
        dungeonGenerator = dungeonCanvas.GetComponent <DungeonsGenerator>();
        buttonForUsage   = GameObject.Find("UseButton").GetComponent <ButtonForUsage>();
        isFacingRight    = true;

        heroesObjects = new List <GameObject>();

        for (int i = 0; i < sizeOfParty; i++)
        {
            heroesObjects.Add(GameObject.Find("HeroObject" + (i + 1).ToString()));
        }

        focusedHeroPosition = heroesObjects[0].transform.position.x;
    }