private bool onButtonClicked(ButtonEvents.ClickEvent evt)
 {
     if (state == States.GivingQuest && evt.ButtonData.Id == "QuestLogAdventureExit")
     {
         setState(States.Idle);
     }
     return(false);
 }
Exemple #2
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 private bool onCloseButtonClicked(ButtonEvents.ClickEvent evt)
 {
     if (evt.ButtonData.Id == "MainNavControl" && Service.Get <MascotService>().ActiveMascot != null)
     {
         closeQuests();
         return(true);
     }
     return(false);
 }
 private bool onBubbleButtonClick(ButtonEvents.ClickEvent evt)
 {
     Button[] componentsInChildren = ButtonParentTransform.GetComponentsInChildren <Button>();
     foreach (Button button in componentsInChildren)
     {
         button.interactable = false;
     }
     if (isOpen)
     {
         HideSpeech();
     }
     return(false);
 }