Exemple #1
0
        private void SetDirection()
        {
            Vector2 dir = MouseUtils.MouseWorldPosition - PlacedOne.Position;

            PlacedOne.SetDirection(dir);

            ReleseAction();
            ButtonEffect.CancelEffect();
        }
        protected override void Update()
        {
            base.Update();
            if (!IsStartChecking)
            {
                return;
            }

            if (!menu.GameObject.activeSelf && !IsClosed)
            {
                IsClosed        = true;
                IsStartChecking = false;
                ButtonEffect.CancelEffect();
            }
        }
 protected void OnDisable()
 {
     ReleseAction();
     ButtonEffect?.CancelEffect();
 }
Exemple #4
0
 public void CloseMenu()
 {
     menu.Close();
     ButtonEffect.CancelEffect();
 }