private void SetDirection() { Vector2 dir = MouseUtils.MouseWorldPosition - PlacedOne.Position; PlacedOne.SetDirection(dir); ReleseAction(); ButtonEffect.CancelEffect(); }
protected override void Update() { base.Update(); if (!IsStartChecking) { return; } if (!menu.GameObject.activeSelf && !IsClosed) { IsClosed = true; IsStartChecking = false; ButtonEffect.CancelEffect(); } }
protected void OnDisable() { ReleseAction(); ButtonEffect?.CancelEffect(); }
public void CloseMenu() { menu.Close(); ButtonEffect.CancelEffect(); }