public IEnumerator TestPressableButtonHololens2Prefab() { GameObject buttonObject = InstantiateButtonFromPath(Vector3.zero, Quaternion.identity, TestButtonUtilities.PressableHoloLens2PrefabPath); ButtonConfigHelper bch = buttonObject.GetComponent <ButtonConfigHelper>(); bch.MainLabelText = "MainLabelText"; Assert.AreEqual(bch.MainLabelText, "MainLabelText"); bch.SeeItSayItLabelText = "SeeItSayItLabelText"; Assert.AreEqual(bch.SeeItSayItLabelText, "SeeItSayItLabelText"); bch.IconStyle = ButtonIconStyle.Char; bch.IconStyle = ButtonIconStyle.None; bch.IconStyle = ButtonIconStyle.Quad; bch.IconStyle = ButtonIconStyle.Sprite; bch.SeeItSayItLabelEnabled = false; bch.SetCharIcon(0); bch.SetQuadIcon(null); bch.SetSpriteIcon(null); bch.SetCharIconByName("EmptyIcon"); bch.SetQuadIconByName("EmptyIcon"); bch.SetSpriteIconByName("EmptyIcon"); bch.ForceRefresh(); bch.OnClick.AddListener(() => { Debug.Log("OnClick"); }); bch.IconSet = null; yield break; }
private void DrawIconCharEditor(bool showComponents, ButtonIconSet iconSet) { if (showComponents) { EditorGUILayout.PropertyField(iconCharLabelProp); } uint currentIconChar = 0; if (iconCharProp.longValue > 0) { currentIconChar = (uint)iconCharProp.longValue; } else { if (iconCharLabelProp != null) { SerializedObject tmpObject = new SerializedObject(iconCharLabelProp.objectReferenceValue); SerializedProperty tmpTextProp = tmpObject.FindProperty("m_text"); string iconCharString = tmpTextProp.stringValue; currentIconChar = ButtonIconSet.ConvertCharStringToUInt32(iconCharString); } else { EditorGUILayout.HelpBox("This button has no icon char renderer assigned.", MessageType.Warning); return; } } EditorGUILayout.Space(); EditorGUILayout.PropertyField(iconSetProp); if (iconSet == null) { EditorGUILayout.HelpBox("No icon set assigned. You can specify custom icons manually by assigning them to the field below:", MessageType.Info); EditorGUILayout.PropertyField(iconQuadTextureProp); return; } uint newIconChar; bool foundChar; if (iconSet.EditorDrawCharIconSelector(currentIconChar, out foundChar, out newIconChar, 1)) { iconCharProp.longValue = newIconChar; SerializedObject iconSetObject = new SerializedObject(iconSet); SerializedProperty charIconFontProp = iconSetObject.FindProperty("charIconFont"); iconFontProp.objectReferenceValue = charIconFontProp.objectReferenceValue; cb.SetCharIcon(newIconChar); if (!foundChar) { EditorGUILayout.HelpBox(missingCharIconWarningMessage, MessageType.Warning); } } }
/// <summary> /// Test adding a config helper to a game object and attempting to modify it. /// </summary> public IEnumerator TestAddButtonConfigHelperAtRuntime() { GameObject newGameObject = new GameObject("ButtonTest"); ButtonConfigHelper bch = newGameObject.AddComponent <ButtonConfigHelper>(); bch.MainLabelText = "Test Text"; bch.SeeItSayItLabelText = "Test Text"; bch.IconStyle = ButtonIconStyle.Char; bch.IconStyle = ButtonIconStyle.None; bch.IconStyle = ButtonIconStyle.Quad; bch.IconStyle = ButtonIconStyle.Sprite; bch.SeeItSayItLabelEnabled = false; bch.SetCharIcon(0); bch.SetQuadIcon(null); bch.SetSpriteIcon(null); bch.SetCharIconByName("EmptyIcon"); bch.SetQuadIconByName("EmptyIcon"); bch.SetSpriteIconByName("EmptyIcon"); bch.ForceRefresh(); bch.OnClick.AddListener(() => { Debug.Log("OnClick"); }); bch.IconSet = null; yield break; }