public override void OnInspectorGUI() { EditorGUIUtility.LookLikeControls(); EditorGUI.indentLevel = 0; var ma = MasterAudio.Instance; if (ma != null) { DTGUIHelper.ShowHeaderTexture(MasterAudioInspectorResources.logoTexture); } ButtonClicker sounds = (ButtonClicker)target; maInScene = ma != null; if (maInScene) { groupNames = ma.GroupNames; } var resizeOnClick = EditorGUILayout.Toggle("Resize On Click", sounds.resizeOnClick); if (resizeOnClick != sounds.resizeOnClick) { UndoHelper.RecordObjectPropertyForUndo(sounds, "change Resize On Click"); sounds.resizeOnClick = resizeOnClick; } var resizeOnHover = EditorGUILayout.Toggle("Resize On Hover", sounds.resizeOnHover); if (resizeOnHover != sounds.resizeOnHover) { UndoHelper.RecordObjectPropertyForUndo(sounds, "change Resize On Hover"); sounds.resizeOnHover = resizeOnHover; } EditSoundGroup(sounds, ref sounds.mouseDownSound, "Mouse Down Sound"); EditSoundGroup(sounds, ref sounds.mouseUpSound, "Mouse Up Sound"); EditSoundGroup(sounds, ref sounds.mouseClickSound, "Mouse Click Sound"); EditSoundGroup(sounds, ref sounds.mouseOverSound, "Mouse Over Sound"); EditSoundGroup(sounds, ref sounds.mouseOutSound, "Mouse Out Sound"); if (GUI.changed) { EditorUtility.SetDirty(target); } this.Repaint(); //DrawDefaultInspector(); }
void EditSoundGroup(ButtonClicker sounds, ref string soundGroup, string label) { if (maInScene) { var existingIndex = groupNames.IndexOf(soundGroup); int? groupIndex = null; var noMatch = false; if (existingIndex >= 1) { groupIndex = EditorGUILayout.Popup(label, existingIndex, groupNames.ToArray()); } else if (existingIndex == -1 && soundGroup == MasterAudio.NO_GROUP_NAME) { groupIndex = EditorGUILayout.Popup(label, existingIndex, groupNames.ToArray()); } else { // non-match noMatch = true; var newGroup = EditorGUILayout.TextField(label, soundGroup); if (newGroup != soundGroup) { UndoHelper.RecordObjectPropertyForUndo(sounds, "change Sound Group"); soundGroup = newGroup; } var newIndex = EditorGUILayout.Popup("All Sound Types", -1, groupNames.ToArray()); if (newIndex >= 0) { groupIndex = newIndex; } } if (noMatch) { DTGUIHelper.ShowRedError("Sound Type found no match. Choose one from 'All Sound Types'."); } if (groupIndex.HasValue) { if (existingIndex != groupIndex.Value) { UndoHelper.RecordObjectPropertyForUndo(sounds, "change Sound Group"); } if (groupIndex.Value == -1) { soundGroup = MasterAudio.NO_GROUP_NAME; } else { soundGroup = groupNames[groupIndex.Value]; } } } else { var newGroup = EditorGUILayout.TextField(label, soundGroup); if (newGroup != soundGroup) { soundGroup = newGroup; UndoHelper.RecordObjectPropertyForUndo(sounds, "change Sound Group"); } } }
public void InstantiateLevelField(int widthInBlocks, int heightInBlocks) { ButtonClicker.DestroyCanvasObjects(); var wallBlockRectTransform = EditorPrefabsSettings.Prefabs.TileButton.GetComponent <RectTransform>(); var blockWidth = wallBlockRectTransform.rect.width; var blockHight = wallBlockRectTransform.rect.height; var ContentTransform = MainLayerOnCanvas.transform; var canvasRectTransform = ContentTransform.GetComponent <RectTransform>(); canvasRectTransform.sizeDelta = new Vector2(widthInBlocks * blockWidth + 65, heightInBlocks * blockHight + 65); var SpikeTransform = SpikeLayerOnCanvas.transform; var canvasSpikeRectTransform = SpikeTransform.GetComponent <RectTransform>(); canvasSpikeRectTransform.sizeDelta = new Vector2(widthInBlocks * blockWidth + 65, heightInBlocks * blockHight + 65); InstantiateLevelField(); }
protected void EditSoundGroup(ButtonClicker sounds, ref string soundGroup, string label) { DTGUIHelper.StartGroupHeader(); if (_maInScene) { var existingIndex = _groupNames.IndexOf(soundGroup); int?groupIndex = null; var noMatch = false; if (existingIndex >= 1) { groupIndex = EditorGUILayout.Popup(label, existingIndex, _groupNames.ToArray()); } else if (existingIndex == -1 && soundGroup == MasterAudio.NoGroupName) { groupIndex = EditorGUILayout.Popup(label, existingIndex, _groupNames.ToArray()); } else // non-match { noMatch = true; var newGroup = EditorGUILayout.TextField(label, soundGroup); if (newGroup != soundGroup) { AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, sounds, "change Sound Group"); soundGroup = newGroup; } var newIndex = EditorGUILayout.Popup("All Sound Types", -1, _groupNames.ToArray()); if (newIndex >= 0) { groupIndex = newIndex; } } if (noMatch) { DTGUIHelper.ShowRedError("Sound Type found no match. Choose one from 'All Sound Types'."); } if (!groupIndex.HasValue) { DTGUIHelper.EndGroupHeader(); return; } if (existingIndex != groupIndex.Value) { AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, sounds, "change Sound Group"); } // ReSharper disable once ConvertIfStatementToConditionalTernaryExpression if (groupIndex.Value == -1) { soundGroup = MasterAudio.NoGroupName; } else { soundGroup = _groupNames[groupIndex.Value]; } } else { var newGroup = EditorGUILayout.TextField(label, soundGroup); if (newGroup == soundGroup) { DTGUIHelper.EndGroupHeader(); return; } soundGroup = newGroup; AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, sounds, "change Sound Group"); } DTGUIHelper.EndGroupHeader(); }
void EditSoundGroup(ButtonClicker sounds, ref string soundGroup, string label) { if (maInScene) { var existingIndex = groupNames.IndexOf(soundGroup); int?groupIndex = null; var noMatch = false; if (existingIndex >= 1) { groupIndex = EditorGUILayout.Popup(label, existingIndex, groupNames.ToArray()); } else if (existingIndex == -1 && soundGroup == MasterAudio.NO_GROUP_NAME) { groupIndex = EditorGUILayout.Popup(label, existingIndex, groupNames.ToArray()); } else // non-match { noMatch = true; var newGroup = EditorGUILayout.TextField(label, soundGroup); if (newGroup != soundGroup) { UndoHelper.RecordObjectPropertyForUndo(sounds, "change Sound Group"); soundGroup = newGroup; } var newIndex = EditorGUILayout.Popup("All Sound Types", -1, groupNames.ToArray()); if (newIndex >= 0) { groupIndex = newIndex; } } if (noMatch) { DTGUIHelper.ShowRedError("Sound Type found no match. Choose one from 'All Sound Types'."); } if (groupIndex.HasValue) { if (existingIndex != groupIndex.Value) { UndoHelper.RecordObjectPropertyForUndo(sounds, "change Sound Group"); } if (groupIndex.Value == -1) { soundGroup = MasterAudio.NO_GROUP_NAME; } else { soundGroup = groupNames[groupIndex.Value]; } } } else { var newGroup = EditorGUILayout.TextField(label, soundGroup); if (newGroup != soundGroup) { soundGroup = newGroup; UndoHelper.RecordObjectPropertyForUndo(sounds, "change Sound Group"); } } }
protected void EditSoundGroup(ButtonClicker sounds, ref string soundGroup, string label) { DTGUIHelper.AddSpaceForNonU5(2); DTGUIHelper.StartGroupHeader(); if (_maInScene) { var existingIndex = _groupNames.IndexOf(soundGroup); int? groupIndex = null; var noMatch = false; if (existingIndex >= 1) { groupIndex = EditorGUILayout.Popup(label, existingIndex, _groupNames.ToArray()); } else if (existingIndex == -1 && soundGroup == MasterAudio.NoGroupName) { groupIndex = EditorGUILayout.Popup(label, existingIndex, _groupNames.ToArray()); } else { // non-match noMatch = true; var newGroup = EditorGUILayout.TextField(label, soundGroup); if (newGroup != soundGroup) { AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, sounds, "change Sound Group"); soundGroup = newGroup; } var newIndex = EditorGUILayout.Popup("All Sound Types", -1, _groupNames.ToArray()); if (newIndex >= 0) { groupIndex = newIndex; } } if (noMatch) { DTGUIHelper.ShowRedError("Sound Type found no match. Choose one from 'All Sound Types'."); } if (!groupIndex.HasValue) { DTGUIHelper.EndGroupHeader(); return; } if (existingIndex != groupIndex.Value) { AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, sounds, "change Sound Group"); } // ReSharper disable once ConvertIfStatementToConditionalTernaryExpression if (groupIndex.Value == -1) { soundGroup = MasterAudio.NoGroupName; } else { soundGroup = _groupNames[groupIndex.Value]; } } else { var newGroup = EditorGUILayout.TextField(label, soundGroup); if (newGroup == soundGroup) { DTGUIHelper.EndGroupHeader(); return; } soundGroup = newGroup; AudioUndoHelper.RecordObjectPropertyForUndo(ref _isDirty, sounds, "change Sound Group"); } DTGUIHelper.EndGroupHeader(); }