public Sprite[] ButtonSprite;                   //sprite array of buttons
 void Awake()
 {
     if (Click == null)
     {
         DontDestroyOnLoad(gameObject);
         Click = this;
     }
     else if (Click != this)
     {
         Destroy(gameObject);
     }
 }
Exemple #2
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 public Sprite[] ButtonSprite;                   //sprite array of buttons
 void Awake()
 {
     if (Click == null)
     {
         DontDestroyOnLoad(gameObject);
         Click = this;
     }
     else if (Click != this)
     {
         Destroy(gameObject);
     }
 }
    public Sprite[] ButtonSprite;                   //sprite array of buttons

    void Awake()
    {
        if (Click == null)
        {
            DontDestroyOnLoad(gameObject);              // 切换场景不销毁脚本组件所在对象
            Click = this;
        }
        else if (Click != this)
        {
            Destroy(gameObject);
        }
    }