public void SetRune_Item_img(Button.Rune rune, int cnt) { switch (rune) { case Button.Rune.RUNE1: for (int i = 0; i < User.m_listInvetory.Count; i++) { Rune1_item_bt[i].GetComponent <Image>().enabled = true; Rune1_item_bt[i].GetComponent <Button>().enabled = true; } break; case Button.Rune.RUNE2: for (int i = 0; i < User.m_listInvetory.Count; i++) { Rune2_item_bt[0].GetComponent <Image>().enabled = true; Rune2_item_bt[0].GetComponent <Button>().enabled = true; } break; case Button.Rune.RUNE3: for (int i = 0; i < User.m_listInvetory.Count; i++) { Rune3_item_bt[0].GetComponent <Image>().enabled = true; Rune3_item_bt[0].GetComponent <Button>().enabled = true; } break; } }
static public void RuneImgReset(Button.Rune rune) { switch (rune) { case Button.Rune.RUNE1: LoonImg[0].sprite = R1_s; break; case Button.Rune.RUNE2: LoonImg[5].sprite = R2_s; break; case Button.Rune.RUNE3: LoonImg[1].sprite = R3_s; break; } }
static public void SetRuneImg(Button.Rune rune) { switch (rune) { case Button.Rune.RUNE1: Sprite rune1 = Resources.Load <Sprite>("Tex/rune1"); LoonImg[0].sprite = rune1; break; case Button.Rune.RUNE2: Sprite rune2 = Resources.Load <Sprite>("Tex/rune3"); LoonImg[5].sprite = rune2; break; case Button.Rune.RUNE3: Sprite rune3 = Resources.Load <Sprite>("Tex/rune2"); LoonImg[1].sprite = rune3; break; } }