Exemple #1
0
 private void Awake()
 {
     MP               = MaxMP;
     audioSource      = GetComponent <AudioSource>();
     buttleState      = ButtleState.Instance;
     posingController = GetComponent <PosingController>();
 }
Exemple #2
0
    //Standクラスのインスタンスを取得する
    public static ButtleState GetInstance()
    {
        if (buttleState == null)
        {
            buttleState = new Attack();
        }

        return(buttleState);
    }
Exemple #3
0
    //Standクラスのインスタンスを取得する
    public static ButtleState GetInstance()
    {
        if (buttleState == null)
        {
            buttleState = new Initialize();
        }

        return(buttleState);
    }
Exemple #4
0
    //Standクラスのインスタンスを取得する
    public static ButtleState GetInstance()
    {
        if (buttleState == null)
        {
            buttleState = new EnemyCreate();
        }

        return(buttleState);
    }
Exemple #5
0
    //Standクラスのインスタンスを取得する
    public static ButtleState GetInstance()
    {
        if (buttleState == null)
        {
            buttleState = new DropOperation();
        }


        return(buttleState);
    }
Exemple #6
0
 // Use this for initialization
 void Start()
 {
     PlayerManager = GameObject.Find("PlayerManager");
     //Enemy = GameObject.Find("Enemy");
     // Enemy = Instantiate(Enemy);
     ButtleState = EnemyCreate.GetInstance();
     //ステージ生成
     Stage        = Instantiate(Stage);
     EnemyManager = Instantiate(EnemyManager);
     //  BottanManager = GameObject.Find("BottonManager");
 }
Exemple #7
0
 //現在の状態を変更する
 public void ChangeState(ButtleState buttlestate)
 {
     ButtleState = buttlestate;
 }
Exemple #8
0
 private void Awake()
 {
     audio       = GetComponent <AudioSource>();
     buttleState = ButtleState.Instance;
     MP          = MaxMP;
 }
Exemple #9
0
    // Start is called before the first frame update

    private void Awake()
    {
        buttleState = ButtleState.Instance;
        sceneLoader = GetComponent <SceneLoader>();
    }
    // Start is called before the first frame update

    private void Awake()
    {
        buttleState = ButtleState.Instance;
    }