Exemple #1
0
    /// <summary>Creates the business panels.</summary>
    private void CreateBusinessPanels()
    {
        //create business panels
        panels = new MonoBehaviour[GameData.instance.numberOfBusinesses];
        for (int i = 0; i < panels.Length; i++)
        {
            Business business = PlayerManager.instance.GetBusiness(i);
            if (business.isUnlocked)
            {
                BusinessPanel panel = Instantiate(businessPanelPrefab, scrollViewContent);
                panel.Initialize(business);
                panels[i] = panel;
            }
            else
            {
                BuyBusinessPanel panel = Instantiate(buyBusinessPanelPrefab, scrollViewContent);
                panel.Initialize(business.name, business.costToUnlock);
                panels[i] = panel;

                //set up delegate
                int temp = i;                 //a temporary value for the closure
                panel.OnBuyBusinessButtonPressed += (() => { OnBuyBusinessButtonPressed(temp); });
            }
        }
    }
Exemple #2
0
    /// <summary>Callback when a BuyBusinessButton is pressed.</summary>
    /// <param name="businessIndex">The business (as an index).</param>
    private void OnBuyBusinessButtonPressed(int businessIndex)
    {
        Business business = PlayerManager.instance.GetBusiness(businessIndex);

        if (PlayerManager.instance.cash >= business.costToUnlock)
        {
            //instantiate a new business panel and add it at position businessIndex in the scroll view hierarchy
            BusinessPanel panel = Instantiate(businessPanelPrefab, scrollViewContent);
            panel.transform.SetSiblingIndex(businessIndex);
            panel.Initialize(business);
            //delete the BuyBusinessPanel and update the array
            Destroy(panels[businessIndex].gameObject);             //on destroy the delegate will be removed
            panels[businessIndex] = panel;
            //update player's cash
            PlayerManager.instance.DecrementCashBy(business.costToUnlock);
            business.SetUnlocked();
            UpdateUI();
        }
    }