Exemple #1
0
 public List <DataEntities.ModFile> GetModFiles()
 {
     using (var modHandlerBLL = new BusinessImplementation.ModHandler(this.Game))
     {
         return(modHandlerBLL.GetAllMods());
     }
 }
Exemple #2
0
        public void UpdateAllFiles()
        {
            bool hasSaveFile = GameFileHandler.DoesSaveExist();

            var gameHandlerBLL = new BusinessImplementation.GameFileHandler(this.Game);
            var modHandlerBLL  = new BusinessImplementation.ModHandler(this.Game);

            this.Game = gameHandlerBLL.GetGame();

            //Create all necessary files
            gameHandlerBLL.CreateGameFolder();
            modHandlerBLL.CreateModsFolder();
            CreateDefaultFiles();

            //Get File Lists
            var modsFileList = modHandlerBLL.LoadMods();
            var gameFileList = gameHandlerBLL.GetGameFileLists();

            _FileLists.AddRange(modsFileList);
            _FileLists.AddRange(gameFileList);

            //Save first time stuff in game
            if (hasSaveFile == false)
            {
                using (var generateRandomBLL = new BusinessImplementation.GenerateRandomObject(this.Game))
                {
                    this.Game.Races = generateRandomBLL.CreateAllRaces();

                    this.Game.Player = generateRandomBLL.GetPlayer();
                }

                //Testing
                this.Game.Player.Location = new DataEntities.Location()
                {
                    Name         = "Morrowind",
                    Destinations = new List <DataEntities.Destination>()
                    {
                        new DataEntities.Destination()
                        {
                            Name = "bar"
                        },
                        new DataEntities.Destination()
                        {
                            Name = "fat man"
                        }
                    }
                };

                SaveGameFile(Game);
            }
        }