Exemple #1
0
        /// <summary>SMAPI console command. Creates a new bush with the specified size.</summary>
        /// <param name="command">The console command's name.</param>
        /// <param name="args">The space-delimited arguments entered with the command.</param>
        public static void AddBush(string command, string[] args)
        {
            if (!Context.IsWorldReady) //if the player is not currently in a loaded game
            {
                return;                //do nothing
            }
            if (args.Length <= 0)      //"add_bush" (invalid)
            {
                ModEntry.Instance.Monitor.Log($"Invalid number of arguments. Please include a bush size, e.g. \"{command} {Bush.largeBush}\". Type \"help {command}\" for formatting information.", LogLevel.Info);
                return;
            }
            else if (args.Length == 2) //"add_bush <size> [x]" (invalid)
            {
                ModEntry.Instance.Monitor.Log($"Invalid number of arguments. Please include both X and Y, e.g. \"{command} {Bush.largeBush} 64 19\". Type \"help {command}\" for formatting information.", LogLevel.Info);
                return;
            }

            int?size = ParseBushSize(args[0]); //attempt to parse the size argument

            if (size == null)                  //if parsing failed
            {
                ModEntry.Instance.Monitor.Log($"\"{args[0]}\" is not a recognized bush size. Type \"help {command}\" for formatting information.", LogLevel.Info);
                return;
            }

            int x;
            int y;

            if (args.Length >= 3)                          //if x y arguments were provided
            {
                if (int.TryParse(args[1], out x) == false) //try to parse the x argument; if it fails,
                {
                    ModEntry.Instance.Monitor.Log($"\"{args[1]}\" could not be parsed as an integer (x). Type \"help {command}\" for formatting information.", LogLevel.Info);
                    return;
                }
                else if (int.TryParse(args[2], out y) == false) //try to parse the y argument; if it fails,
                {
                    ModEntry.Instance.Monitor.Log($"\"{args[2]}\" could not be parsed as an integer (y). Type \"help {command}\" for formatting information.", LogLevel.Info);
                    return;
                }
            }
            else //if x y arguments were NOT provided
            {
                //get the player's current tile position
                x = Game1.player.getTileX();
                y = Game1.player.getTileY();
            }

            GameLocation location;

            if (args.Length >= 4) //if a location argument was provided
            {
                //combine the remaining arguments into a single string
                string locationName = args[3];                    //get the first location argument
                for (int count = 4; count < args.Length; count++) //for each argument after args[3]
                {
                    locationName += " " + args[count];            //add this argument to the location name, separated by a space
                }

                location = Game1.getLocationFromName(locationName); //attempt to get a location with the combined name
                if (location == null)                               //if no location matched the name
                {
                    ModEntry.Instance.Monitor.Log($"No location named \"{locationName}\" could be found. Type \"help {command}\" for formatting information.", LogLevel.Info);
                    return;
                }
            }
            else
            {
                location = Game1.player.currentLocation; //use the player's current location
                if (location == null)                    //if the player's location was null
                {
                    return;                              //do nothing
                }
            }

            //all necessary information has been parsed

            Bush bush = new Bush(new Vector2(x, y), size.Value, location); //create the new bush

            Rectangle playerBox = Game1.player.GetBoundingBox();

            while (playerBox.Intersects(bush.getBoundingBox()))                                          //while this bush is colliding with the player
            {
                switch (Game1.player.FacingDirection)                                                    //based on which direction the player is facing
                {
                default:                                                                                 //unknown facing position (should be unreachable)
                case 0:                                                                                  //up
                    bush.tilePosition.Value = new Vector2(bush.tilePosition.X, bush.tilePosition.Y - 1); //move bush up 1 tile
                    break;

                case 1:                                                                                  //right
                    bush.tilePosition.Value = new Vector2(bush.tilePosition.X + 1, bush.tilePosition.Y); //move bush right 1 tile
                    break;

                case 2:                                                                                  //down
                    bush.tilePosition.Value = new Vector2(bush.tilePosition.X, bush.tilePosition.Y + 1); //move bush down 1 tile
                    break;

                case 3:                                                                                  //left
                    bush.tilePosition.Value = new Vector2(bush.tilePosition.X - 1, bush.tilePosition.Y); //move bush left 1 tile
                    break;
                }
            }

            location.largeTerrainFeatures.Add(bush); //add the bush to the location
        }
Exemple #2
0
        private static bool DrawPrefix(Bush __instance, float ___yDrawOffset, float ___alpha, float ___shakeRotation, SpriteBatch spriteBatch, Vector2 tileLocation)
        {
            if (__instance.modData.ContainsKey("AlternativeTextureName"))
            {
                var textureModel = AlternativeTextures.textureManager.GetSpecificTextureModel(__instance.modData["AlternativeTextureName"]);
                if (textureModel is null)
                {
                    return(true);
                }

                var textureVariation = Int32.Parse(__instance.modData["AlternativeTextureVariation"]);
                if (textureVariation == -1 || AlternativeTextures.modConfig.IsTextureVariationDisabled(textureModel.GetId(), textureVariation))
                {
                    return(true);
                }

                var effectiveSize = 0;
                if ((bool)__instance.drawShadow)
                {
                    if (effectiveSize > 0)
                    {
                        spriteBatch.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((tileLocation.X + ((effectiveSize == 1) ? 0.5f : 1f)) * 64f - 51f, tileLocation.Y * 64f - 16f + ___yDrawOffset)), Bush.shadowSourceRect, Color.White, 0f, Vector2.Zero, 4f, __instance.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, 1E-06f);
                    }
                    else
                    {
                        spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2(tileLocation.X * 64f + 32f, tileLocation.Y * 64f + 64f - 4f + ___yDrawOffset)), Game1.shadowTexture.Bounds, Color.White * ___alpha, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), 4f, SpriteEffects.None, 1E-06f);
                    }
                }

                var textureOffset = textureModel.GetTextureOffset(textureVariation);
                var sourceRect    = new Rectangle(Math.Min(2, __instance.getAge() / 10) * 16 + __instance.tileSheetOffset.Value * 16, textureOffset, 16, 32);
                spriteBatch.Draw(textureModel.GetTexture(textureVariation), Game1.GlobalToLocal(Game1.viewport, new Vector2(tileLocation.X * 64f + (float)((effectiveSize + 1) * 64 / 2), (tileLocation.Y + 1f) * 64f - (float)((effectiveSize > 0 && (!__instance.townBush || effectiveSize != 1) && (int)__instance.size != 4) ? 64 : 0) + ___yDrawOffset)), sourceRect, Color.White * ___alpha, ___shakeRotation, new Vector2((effectiveSize + 1) * 16 / 2, 32f), 4f, __instance.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (float)(__instance.getBoundingBox(tileLocation).Center.Y + 48) / 10000f - tileLocation.X / 1000000f);

                return(false);
            }
            return(true);
        }