Exemple #1
0
    void OnGUI()
    {
        var position = Camera.main.WorldToScreenPoint(character.transform.position);
        var textSize = GUI.skin.label.CalcSize(new GUIContent(text));

        if (triggered) //The dialogue starts.
        {
            if (isTalkedTo == false)
            {
                text             = "Press Enter to talk!";
                GUI.contentColor = Color.black;
                GUI.Label(new Rect(position.x - 55, position.y - 60, textSize.x, textSize.y), text);
            }
            else if (isTalkedTo == true)
            {
                if (Input.GetKeyUp("space"))
                {
                    if (i < missionBriefinglength - 1)
                    {
                        i = i + 1;
                    }
                }
                text             = characterName + ": " + messages[i];
                GUI.contentColor = Color.black;
                GUI.Label(new Rect(10, 400, textSize.x, textSize.y), text);
            }
            if (Input.GetKeyDown("return") && isTalkedTo == false)
            {
                isTalkedTo = true;
            }
            else if (Input.GetKeyDown("backspace") && isTalkedTo == true)
            {
                i          = 0;
                isTalkedTo = false;
                if (doesFollow)
                {
                    willFollow = true;
                    pc.incPeopleInGroup();
                    int price    = bc.getPrice();
                    int newPrice = price * pc.getPeopleInGroup();
                    Debug.Log("Current price of bus tickets as they should be: " + newPrice);
                    bc.setPrice(newPrice);
                    Debug.Log(pc.getPeopleInGroup() + " : " + newPrice);
                }
            }
        }
    }