private void FixedUpdate() { #if UNITY_EDITOR if (MonoInputManager.instance == null) { BurstDebug.Log("Waiting for MonoInputManager"); return; } #endif float2 input = MonoInputManager.instance.smoothedMove; float3 targetVelocity = new float3(input.x, 0, input.y); // Calculate how fast we should be moving targetVelocity = transform.TransformDirection(targetVelocity); //change from local space to world space targetVelocity *= speed; // Apply a force that attempts to reach our target velocity float3 velocity = rb.velocity; float3 velocityChange = (targetVelocity - velocity); velocityChange.x = Mathf.Clamp(velocityChange.x, -maxVelocityChange, maxVelocityChange); velocityChange.z = Mathf.Clamp(velocityChange.z, -maxVelocityChange, maxVelocityChange); velocityChange.y = -gravity * rb.mass / 10; //Apply gravity if (MonoInputManager.instance.jump && IsGrounded) { velocityChange.y = 0; rb.velocity = new Vector3(rb.velocity.x, 26, rb.velocity.z); } rb.AddForce(velocityChange, ForceMode.VelocityChange); }
void OnEnable() { if (cam == null || visor == null) { BurstDebug.LogWarning("Cam or visor net set in MonoMouse on object " + name + ", disabling"); enabled = false; } }
private void Start() { if (rb == null) { BurstDebug.LogWarning("Rigidbody is not set on object " + name); enabled = false; } }
// Start is called before the first frame update void Start() { if (mInterface == null) { BurstDebug.LogError("AHHHHHHHHHHHHHHH"); gameObject.SetActive(false); } }
private void OnEnable() { if (controls != null) { controls.Player.Enable(); } else { BurstDebug.LogWarning("Object enabled without a PlayerControls reference, this could cause unintentional side effects"); } }
public void Execute([ReadOnly] ref OutOfBoundsStruct bounds, ref Translation trans) { if (trans.Value.y > bounds.maxY) { trans.Value = bounds.resetPos; BurstDebug.Log("Max bound limit exceeded on entity, resetting pos"); } else if (trans.Value.y < bounds.minY) { trans.Value = bounds.resetPos; BurstDebug.Log("Min bound limit exceeded on entity, resetting pos"); } }
void Update() { #if UNITY_EDITOR if (MonoInputManager.instance == null) { BurstDebug.Log("Waiting for MonoInputManager"); return; } #endif float rotLeftRight = MonoInputManager.instance.mouse.x * sense; transform.Rotate(0, rotLeftRight, 0); vertRot -= MonoInputManager.instance.mouse.y * sense; vertRot = Mathf.Clamp(vertRot, -45, 45); //Clamps the camera so you can't turn into an owl and look all the way up and behind you cam.transform.localRotation = Quaternion.Euler(vertRot, 0, 0); visor.transform.localRotation = Quaternion.Euler(vertRot, 0, 0); // Moves the visor }
protected override void OnUpdate() { if (MonoInputManager.instance == null) { BurstDebug.LogWarning("Waiting for MonoInputManager"); return; } MonoInputManager inputMan = MonoInputManager.instance; Entities.ForEach((ref InputStruct input) => { input.moveRaw = inputMan.move; input.move = inputMan.smoothedMove; input.mouseX = inputMan.mouse.x; input.mouseY = inputMan.mouse.y; input.alt = inputMan.alt; //input.shift = Input.GetKey(KeyCode.LeftShift); input.jump = inputMan.jump; }); }