private void TransitionTo(BurnScreen screen)
 {
     screen.gameObject.transform.SetAsFirstSibling();
     screen.gameObject.SetActive(false);
     _currentBurnScreen.Transition();
     screen.gameObject.SetActive(true);
     _currentBurnScreen = screen;
 }
 public void Start()
 {
     TitleScreen.gameObject.SetActive(true);
     _currentBurnScreen = TitleScreen;
 }