Exemple #1
0
        public void Shutdown()
        {
            // Release the light object.
            Light = null;

            // Release the shader object.
            if (SpecMapShader != null)
            {
                SpecMapShader.Shuddown();
                SpecMapShader = null;
            }

            // Release the model object.
            if (Model != null)
            {
                Model.Shutdown();
                Model = null;
            }

            // Release the light shader object.
            if (BumpMapShader != null)
            {
                BumpMapShader.Shuddown();
                BumpMapShader = null;
            }

            // Release the model object.
            if (BumpMapModel != null)
            {
                BumpMapModel.Shutdown();
                BumpMapModel = null;
            }

            // Release the text object.
            if (Text != null)
            {
                Text.Shutdown();
                Text = null;
            }

            // Release the camera object.
            if (Camera != null)
            {
                Camera = null;
            }

            // Release the Direct3D object.
            if (D3D != null)
            {
                D3D.Shutdown();
                D3D = null;
            }
        }
        public void Shutdown()
        {
            // Release the camera object.
            Camera = null;
            // Release the light object.
            Light = null;

            // Release the light shader object.
            BumpMapShader?.ShutDown();
            BumpMapShader = null;
            // Release the model object.
            BumpMapModel?.Shutdown();
            BumpMapModel = null;
            // Release the Direct3D object.
            D3D?.ShutDown();
            D3D = null;
        }
Exemple #3
0
        public void Shutdown()
        {
            // Release the fog shader object.
            if (FogShader != null)
            {
                FogShader.Shuddown();
                FogShader = null;
            }

            // Release the texture shader object.
            if (TextureShader != null)
            {
                TextureShader.Shuddown();
                TextureShader = null;
            }

            // Release the debug window object.
            if (DebugWindow != null)
            {
                DebugWindow.Shutdown();
                DebugWindow = null;
            }

            // Release the render to texture object.
            if (RenderTexture != null)
            {
                RenderTexture.Shutdown();
                RenderTexture = null;
            }

            // Release the light object.
            Light = null;

            // Release the shader object.
            if (LightShader != null)
            {
                LightShader.Shuddown();
                LightShader = null;
            }

            // Release the model object.
            if (Model != null)
            {
                Model.Shutdown();
                Model = null;
            }

            // Release the light shader object.
            if (BumpMapShader != null)
            {
                BumpMapShader.Shuddown();
                BumpMapShader = null;
            }

            // Release the model object.
            if (BumpMapModel != null)
            {
                BumpMapModel.Shutdown();
                BumpMapModel = null;
            }

            // Release the text object.
            if (Text != null)
            {
                Text.Shutdown();
                Text = null;
            }

            // Release the camera object.
            if (Camera != null)
            {
                Camera = null;
            }

            // Release the Direct3D object.
            if (D3D != null)
            {
                D3D.Shutdown();
                D3D = null;
            }
        }