Exemple #1
0
 /// <summary>
 /// Called to create the tile map.
 /// </summary>
 public void InitializeMap(MapTraits.GridRotation rotation, int tileLength, int tileWidth, int tileHeight)
 {
     if (!initialized)
     {
         setRotation(rotation);
         setGridPosition(tileLength, tileWidth, tileHeight);
         tileMap = new Tile[length, width];
         if (bumpMap != null)
         {
             bumpMap.initializeBumpMap();
         }
         for (int i = 0; i < length; i++)
         {
             for (int j = 0; j < width; j++)
             {
                 if (bumpMap != null)
                 {
                     if (bumpMap.checkValidMap(length, width))
                     {
                         if (bumpMap.checkBump(i, j) != MapTraits.TileType.None)
                         {
                             tileMap[i, j] = Instantiate(display, new Vector3(i + tileLength, tileHeight, j + tileWidth), Quaternion.identity).AddComponent <Tile>();
                             tileMap[i, j].setPosition(i + tileLength, j + tileWidth, tileHeight);
                             tileMap[i, j].setDisplay(display, bumpMap.checkBump(i, j));
                             tileMap[i, j].transform.parent = transform;
                             setGridEnd(tileMap[i, j]);
                         }
                         else
                         {
                         }
                     }
                     else
                     {
                         tileMap[i, j] = Instantiate(display, new Vector3(i + tileLength, tileHeight, j + tileWidth), Quaternion.identity).AddComponent <Tile>();
                         tileMap[i, j].setPosition(i + tileLength, j + tileWidth, tileHeight);
                         tileMap[i, j].setDisplay(display);
                         tileMap[i, j].transform.parent = transform;
                         setGridEnd(tileMap[i, j]);
                     }
                 }
                 else
                 {
                     tileMap[i, j] = Instantiate(display, new Vector3(i + tileLength, tileHeight, j + tileWidth), Quaternion.identity).AddComponent <Tile>();
                     tileMap[i, j].setPosition(i + tileLength, j + tileWidth, tileHeight);
                     tileMap[i, j].setDisplay(display);
                     tileMap[i, j].transform.parent = transform;
                     setGridEnd(tileMap[i, j]);
                 }
             }
         }
         setOrigin(tileMap[0, 0]);
         initialized        = true;
         transform.rotation = myRotation;
     }
 }
Exemple #2
0
 /// <summary>
 /// Called to create the tile map.
 /// </summary>
 public void InitializeMap(MapTraits.GridRotation rotation, int tileWidth, int tileLength, int tileHeight, MapGenerator parent, TileMap newMap)
 {
     if (!initialized)
     {
         myParent  = parent;
         myTileMap = newMap;
         setRotation(rotation);
         setGridPosition(tileWidth, tileLength, tileHeight);
         tileMap = new Tile[width, length];
         int count = -1;
         if (bumpMap != null)
         {
             bumpMap.initializeBumpMap();
         }
         for (int i = 0; i < width; i++)
         {
             for (int j = 0; j < length; j++)
             {
                 count++;
                 if (bumpMap != null)
                 {
                     if (bumpMap.checkValidMap(width, length))
                     {
                         if (bumpMap.checkBump(i, j) != MapTraits.TileType.None)
                         {
                             tileMap[i, j]      = Instantiate(rendered, new Vector3(i + tileWidth, tileHeight, j + tileLength), Quaternion.identity).AddComponent <Tile>();
                             tileMap[i, j].name = count.ToString();
                             tileMap[i, j].setPosition(i + tileWidth, j + tileLength, tileHeight, this);
                             tileMap[i, j].setDisplay(display, bumpMap.checkBump(i, j));
                             newMap.addTile(tileMap[i, j]);
                             tileMap[i, j].transform.parent = transform;
                             setGridEnd(tileMap[i, j]);
                         }
                         else
                         {
                         }
                     }
                     else
                     {
                         tileMap[i, j]      = Instantiate(rendered, new Vector3(i + tileWidth, tileHeight, j + tileLength), Quaternion.identity).AddComponent <Tile>();
                         tileMap[i, j].name = count.ToString();
                         tileMap[i, j].setPosition(i + tileWidth, j + tileLength, tileHeight, this);
                         tileMap[i, j].setDisplay(display);
                         newMap.addTile(tileMap[i, j]);
                         tileMap[i, j].transform.parent = transform;
                         setGridEnd(tileMap[i, j]);
                     }
                 }
                 else
                 {
                     tileMap[i, j]      = Instantiate(rendered, new Vector3(i + tileWidth, tileHeight, j + tileLength), Quaternion.identity).AddComponent <Tile>();
                     tileMap[i, j].name = count.ToString();
                     tileMap[i, j].setPosition(i + tileWidth, j + tileLength, tileHeight, this);
                     tileMap[i, j].setDisplay(display);
                     newMap.addTile(tileMap[i, j]);
                     tileMap[i, j].transform.parent = transform;
                     setGridEnd(tileMap[i, j]);
                 }
             }
         }
         setOrigin(tileMap[0, 0]);
         initialized        = true;
         transform.rotation = myRotation;
     }
 }