protected override void Ready(Object arg1) { base.Ready(arg1); OneLevelPlane = BumUITool.GetUIComponent <Transform>(skin.transform, "OneLevel"); Editor_Button = BumUITool.GetUIComponent <Transform>(OneLevelPlane, "Editor_Button"); Particular_Button = BumUITool.GetUIComponent <Transform>(OneLevelPlane, "Particular_Button"); TwoLevelPlane = BumUITool.GetUIComponent <Transform>(skin.transform, "TwoLevel"); EditorPlane = BumUITool.GetUIComponent <Transform>(TwoLevelPlane, "EditorPlane"); Editor_Destory_Button = BumUITool.GetUIComponent <Transform>(EditorPlane, "Editor_Destory_Button"); Editor_Move_Button = BumUITool.GetUIComponent <Transform>(EditorPlane, "Editor_Move_Button"); Editor_Rotate_Button = BumUITool.GetUIComponent <Transform>(EditorPlane, "Editor_Rotate_Button"); Editor_Scale_Button = BumUITool.GetUIComponent <Transform>(EditorPlane, "Editor_Scale_Button"); Editor_Home_Button = BumUITool.GetUIComponent <Transform>(EditorPlane, "Editor_Home_Button"); ParticularPlane = BumUITool.GetUIComponent <Transform>(TwoLevelPlane, "ParticularPlane"); Particular_OverviewOfEquipment_Button = BumUITool.GetUIComponent <Transform>(ParticularPlane, "Particular_OverviewOfEquipment_Button"); Particular_BimFrom_Button = BumUITool.GetUIComponent <Transform>(ParticularPlane, "Particular_BimFrom_Button"); Particular_Explode_Button = BumUITool.GetUIComponent <Transform>(ParticularPlane, "Particular_Explode_Button"); Particular_PrinciplePlay_Button = BumUITool.GetUIComponent <Transform>(ParticularPlane, "Particular_PrinciplePlay_Button"); Particular_Home_Button = BumUITool.GetUIComponent <Transform>(ParticularPlane, "Particular_Home_Button"); OneLevelPlane.gameObject.AddComponent <Sort>(); //modelMenuPage.TwoLevelPlane.gameObject.AddComponent<Sort>(); EditorPlane.gameObject.AddComponent <Sort>(); ParticularPlane.gameObject.AddComponent <Sort>(); }
public void OnManipulationCompleted(ManipulationEventData eventData) { BumUITool.SetActionFalse(mainPage.adjustButton.gameObject); BumUITool.SetActionFalse(mainPage.hideButton.gameObject); BumUITool.SetActionTrue(mainPage.downButton.gameObject); BumUITool.SetActionTrue(mainPage.cancelButton.gameObject); }
public override void enter() { base.enter(); if (gazeManager.HitObject.transform != null) { targetTransform = gazeManager.HitObject.transform; } if (targetTransform == null) { inputStateMachine.setState(Free3DState.Name); return; } //if (targetTransform.GetComponent<ModelView>()==null) //{ // inputStateMachine.setState(Free3DState.Name); // return; //} inputStateMachine.targetTransform = targetTransform; threeDUI = modelMenuPage.skin.transform; Vector3 distanceUIByModel = gazeManager.HitPosition; threeDUI.rotation = Quaternion.identity; // 一直看着 相机 threeDUI.position = gazeManager.HitPosition; threeDUI.forward = gazeManager.GazeNormal; threeDUI.Translate(-gazeManager.GazeNormal * 0.5f, Space.World); //threeDUI.position = distanceUIByModel.x * Vector3.right + distanceUIByModel.y * Vector3.up +Vector3.forward * (distanceUIByModel.z - .5f) * threeDUI.forward.z; //threeDUI.position = distanceUIByModel.x * Vector3.right + distanceUIByModel.y * Vector3.up + Vector3.forward * (distanceUIByModel.z - .5f) * threeDUI.forward.z; BumUITool.SetActionTrue(threeDUI.gameObject); }
private void OnDownButton() { isManipulation = false; BumUITool.SetActionTrue(mainPage.adjustButton.gameObject); BumUITool.SetActionTrue(mainPage.hideButton.gameObject); BumUITool.SetActionFalse(mainPage.downButton.gameObject); BumUITool.SetActionFalse(mainPage.cancelButton.gameObject); DebugX.Log("OnDownButton"); }
protected override void Awake() { image = BumUITool.GetUIComponent <RawImage>(this.transform, "RawImage"); DrapButton button = this.gameObject.AddComponent <DrapButton>(); button.onPointerDownDele = onPointerDown; button.onPointerUpDele = onPointerUp; button.onDragDele = onPointDrag; button.onPointerClickDele = onClick; }
private void OnAdjustButton() { //BumUITool.SetActionFalse(mainPage.adjustButton.gameObject); //BumUITool.SetActionTrue(mainPage.downButton.gameObject); //BumUITool.SetActionTrue(mainPage.adjustConfirm.gameObject); //BumUITool.SetActionFalse(mainPage.AdjustPlane.gameObject); BumUITool.SetActionFalse(mainPage.adjustButton.gameObject); BumUITool.SetActionFalse(mainPage.hideButton.gameObject); BumUITool.SetActionTrue(mainPage.downButton.gameObject); BumUITool.SetActionTrue(mainPage.cancelButton.gameObject); isManipulation = true; DebugX.Log("OnAdjustButton"); }
protected override void Ready(Object arg1) { base.Ready(arg1); RectTransform skin = (arg1 as GameObject).transform as RectTransform; skin.anchoredPosition3D = new Vector3(0, 0, 2); skin.localScale = new Vector3(0.001196975F, 0.001196975F, 0.001196975F); LoginPlane = BumUITool.GetUIComponent <Transform>(skin, "EnterBackGround"); enterMainPageButton = BumUITool.GetUIComponent <Button>(LoginPlane, "EnterButton"); setButton = BumUITool.GetUIComponent <Button>(LoginPlane, "SetButton"); SetPlane = BumUITool.GetUIComponent <Transform>(skin, "SetBackGround"); toggleButton = BumUITool.AddUIComponent <ToggleButton>(SetPlane, "GroupToggle/item/toggleButton"); backLoginPageButton = BumUITool.GetUIComponent <Button>(SetPlane, "BackButton"); BumUITool.SetActionFalse(SetPlane.gameObject); }
protected override void Ready(UnityEngine.Object arg1) { base.Ready(arg1); RectTransform skin = (arg1 as GameObject).transform as RectTransform; skin.anchoredPosition3D = new Vector3(0f, 0f, 2); skin.localScale = new Vector3(0.00120576F, 0.00120576F, 0.00120576F); ProductPlane = BumUITool.GetUIComponent <Transform>(skin, "Plane"); //DownPlane = UITool.GetUIComponent<Transform>(ProductPlane, "DownBackGround"); //downRemoveButton = UITool.GetUIComponent<Button>(DownPlane,"Remove"); AdjustPlane = BumUITool.GetUIComponent <Transform>(ProductPlane, "AdjustBackGround"); BumUITool.AddUIComponent <ProductPageDragView>(AdjustPlane.gameObject); adjustButton = BumUITool.GetUIComponent <Button>(AdjustPlane, "Adjust"); hideButton = BumUITool.GetUIComponent <Button>(AdjustPlane, "Hide"); extendButton = BumUITool.GetUIComponent <Button>(skin, "Extend"); producScroll = BumUITool.AddUIComponent <ProductScrollView>(ProductPlane, "ProducctPlane/ProductScroll"); adjustConfirm = BumUITool.GetUIComponent <Transform>(ProductPlane, "AdjustConfirm"); downButton = BumUITool.GetUIComponent <Button>(adjustConfirm, "Down"); cancelButton = BumUITool.GetUIComponent <Button>(adjustConfirm, "Cancel"); BumUITool.SetActionFalse(extendButton.gameObject); BumUITool.SetActionFalse(downButton.gameObject); BumUITool.SetActionFalse(cancelButton.gameObject); BumUITool.SetActionFalse(extendButton.gameObject); }
private void OnExtendButton() { myTweenScale.PlayForward(); BumUITool.SetActionFalse(mainPage.extendButton.gameObject); }
private void OnHideButton() { myTweenScale.PlayReverse(); BumUITool.SetActionTrue(mainPage.extendButton.gameObject); Debug.Log("隐藏面板"); }
public override void exit() { base.exit(); BumUITool.SetActionFalse(modelMenuPage.skin); }