public void Draw(SpriteBatch batch) { batch.GraphicsDevice.SetRenderTarget(renderTarget); batch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, camera.GetTransform()); background.Draw(batch, camera); batch.End(); batch.GraphicsDevice.SetRenderTarget(null); batch.Begin(SpriteSortMode.Deferred, null, null, null, null, effect, null); batch.Draw(renderTarget, Vector2.Zero, Color.White); batch.End(); batch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, camera.GetTransform()); map.Draw(batch); BulletsEverywhere.Draw(batch); enemyHandler.Draw(batch); character.Draw(batch); batch.End(); }
public void LoadContent(ContentManager contentManager) { background = new Background(contentManager, new string[] { "WaterBackgroundTexture", "FishBackgroundTexture", "PanzerBackgroundTexture" }, new Vector2[] { Vector2.Zero, Vector2.Zero, new Vector2(800, 800) }); map.Load(contentManager, "TestMap2"); Player player = new Player(); player.Load(contentManager, ""); //KritzlerEnemy kritzler = new KritzlerEnemy(); player.Position = new Vector2(1, 18) * Tile.DefaultSize; //new Vector2(700, 550); //kritzler.Position = new Vector2(4, 15) * Tile.DefaultSize; character = player; BulletsEverywhere.Load(contentManager); enemyHandler = new EnemyHandler(contentManager, Level.FirstLevel, player); effect = contentManager.Load <Effect>("Effects/Wobble"); effect.CurrentTechnique = effect.Techniques[0]; }
public EGameState Update(GameTime time) { if (!character.sprite.Intersects(mapRectangle)) { return(EGameState.Lost); } character.Update(time); enemyHandler.Update(time); if (!enemyHandler.BossIsStillAlive) { return(EGameState.Won); } List <Character> c = enemyHandler.List; c.Add(character); BulletsEverywhere.Update(time, map, c); character.Collide(map); enemyHandler.Collide(map); camera.Position = character.collision.Center.ToVector2(); camera.SetVisibilityContainedIn(mapRectangle); effect.Parameters["Time"].SetValue((float)time.TotalGameTime.TotalSeconds); if (character.dead) { return(EGameState.Lost); } return(EGameState.InGame); }