public void GetBulletSpeed(Action <float> callBack) { BulletUtil.GetBulletModel(BulletType.Player).GetBulletSpeed(callBack); }
public HashSet <string> GetTargetTags() { return(BulletUtil.GetBulletModel(BulletType.Player).GetTargetTags()); }
public int GetAttack() { return(BulletUtil.GetBulletModel(BulletType.Player).GetAttack()); }
public void Init(BulletType type) { IBulletModel model = BulletUtil.GetBulletModel(type); Init(model); }