public void GetBulletSpeed(Action <float> callBack)
 {
     BulletUtil.GetBulletModel(BulletType.Player).GetBulletSpeed(callBack);
 }
 public HashSet <string> GetTargetTags()
 {
     return(BulletUtil.GetBulletModel(BulletType.Player).GetTargetTags());
 }
 public int GetAttack()
 {
     return(BulletUtil.GetBulletModel(BulletType.Player).GetAttack());
 }
    public void Init(BulletType type)
    {
        IBulletModel model = BulletUtil.GetBulletModel(type);

        Init(model);
    }