void Start() { Broom = transform.Find("Broom").gameObject; Gun = transform.Find("Gun").gameObject; Script = this; HealthScript.SetMax(healthMax); BulletUI.AddBullets(bullets); animator = transform.Find("Sprite").GetComponent <SpriteAnimator>(); animator.SetSpeed(10); }
public void PickupItem(GameObject item) { if (item.GetComponent <ItemScript>().type == Item.Type.Bullet && bullets < 20) { bullets++; BulletUI.AddBullets(1); nearbyItems[0].SendMessage("Pickup"); } if (item.GetComponent <ItemScript>().type == Item.Type.Medkit && health < healthMax) { float newHealth = health + 20; if (newHealth > healthMax) { newHealth = healthMax; } SetHealth(newHealth); nearbyItems[0].SendMessage("Pickup"); } }