Exemple #1
0
    private void OnMouseDown()
    {
        if (inputBlock)
        {
            return;
        }

        _currBullet = Instantiate(_bulletPrefab, _bulletSpawnPos);
        _isScaling  = true;
    }
    // Use this for initialization
    void Start()
    {
        GFXTransform = GFX.GetComponent <Transform>();
        //playerRigidbody = GetComponent<Rigidbody>();
        playerData     = GetComponent <PlayerData>();
        playerUI       = GetComponent <PlayerUI>();
        charController = GetComponent <CharacterController>();
        bulletToPoint  = GetComponentInChildren <BulletToPoint>();
        bulletSphere   = GetComponentInChildren <BulletSphere>();
        animator       = GetComponentInChildren <Animator>();
        _health        = maxHealth;
        meleeCollider.SetActive(false);
        Cursor.lockState = CursorLockMode.Locked;

        //print(GameManager.currentCheckpoint);
        if (GameManager.currentCheckpoint != null)
        {
            transform.position = GameObject.Find(GameManager.currentCheckpoint).transform.position;
        }
    }