//--------------------------------------------------------------------------- public override void TryAttack() { BulletSpawnerComponent spawner = GetComponent <BulletSpawnerComponent>(); if (spawner != null) { spawner.Spawn(); } }
public RangeWeapon(string name, Guid parent) : base(name, parent) { BulletSpawnerComponent spawner = AddComponent <BulletSpawnerComponent>(); spawner.Description = BulletDesc.Default; }