IEnumerator FireLazer()
    {
        lazerinprogress = true;
        yield return(new WaitForSeconds(CooldownTime));

        if (psystem != null)
        {
            psystem.Play();
        }
        source.Play();
        yield return(new WaitForSeconds(ChargeTime));

        spawner.Fire();
        lazerinprogress = false;
    }