/// <summary> /// Applies the impulse. /// </summary> /// <param name="impulse">The impulse.</param> /// <param name="localOffset">The local offset.</param> public void ApplyImpulse(Vector3 impulse, Vector3 localOffset) { if (InternalRigidBody == null) { throw new InvalidOperationException("Attempted to call a Physics function that is avaliable only when the Entity has been already added to the Scene."); } InternalRigidBody.ApplyImpulse(impulse, localOffset); }
/// <summary> /// Applies the impulse. /// </summary> /// <param name="impulse">The impulse.</param> /// <param name="localOffset">The local offset.</param> public void ApplyImpulse(Vector3 impulse, Vector3 localOffset) { InternalRigidBody.ApplyImpulse(impulse, localOffset); }