static void Main(string[] args) { using (BulletHell game = new BulletHell()) { #if !DEBUG game.IsFullScreen = true; #endif game.Run(); } }
void InitManagers() { uIManager = FindObjectOfType <UIManager>(); bulletHell = GetComponent <BulletHell>(); weaponManager = new WeaponManager(); }
public Astar(BulletHell.GameStateManager gameStateManager) : base(gameStateManager) { // graphics = new GraphicsDeviceManager(this); // Content.RootDirectory = "Content"; }
public GameStateManager(BulletHell game) : base(game) { }