Exemple #1
0
    void Handle_GunFire(Player p, Gun g, int score)
    {
        //Debug.Log("Handle_GunFire");
        Bullet prefabBullet = ModuleBullet.Get_PrefabBullet_Used(g);

        //tk2dAnimatedSprite ani;

        if (prefabBullet == null)
        {
            return;
        }
        GunLevelType gLvType     = g.GetLevelType();
        GunPowerType gPowerType  = g.GetPowerType();
        int          NumInstance = 2 + (int)gLvType;//生成的数量
        float        widthBullet = WidthBulletNormal[(int)g.GetLevelType()];
        Vector3      posOffset   = new Vector3(-widthBullet * NumInstance / 2F, 0F);

        for (int i = 0; i != NumInstance; ++i)
        {
            Bullet b = Pool_GameObj.GetObj(prefabBullet.gameObject).GetComponent <Bullet>();
            b.Prefab_GoAnisprBullet = Prefab_AniBullet;
            b.Prefab_SpriteNameSet  = gPowerType == GunPowerType.Normal ? nameSetAniBulletNor : nameSetAniBulletLizi;

            BulletEx_Splitor bEx_Splitor = b.gameObject.AddComponent <BulletEx_Splitor>();
            bEx_Splitor.FactorSplit = NumInstance;

            b.transform.position = g.local_GunFire.position + g.AniSpr_GunPot.transform.rotation * posOffset;
            posOffset.x         += widthBullet;
            b.Score = score;
            b.Fire(p, null, g.AniSpr_GunPot.transform.rotation);
        }
    }
Exemple #2
0
    HitProcessor.OperatorOddFix Func_GetFishDieRatioAddtive(Player killer, Bullet b, Fish f, Fish fCauser)
    {
        BulletEx_Splitor bSplitor = b.GetComponent <BulletEx_Splitor>();

        if (bSplitor == null)
        {
            return(null);
        }
        else
        {
            return(new HitProcessor.OperatorOddFix(HitProcessor.Operator.LastModule, bSplitor.FactorSplit));
        }
    }