private void OnTriggerExit(Collider other) { if (other.gameObject.CompareTag("GameArea")) { bulletEvent.Invoke(gameObject); } }
/// <summary> /// Функция, выключающая объект /// </summary> public void DisableObj() { gameObject.SetActive(false); ObjectDisabledEvent.Invoke(this); }
public void OnTriggerEnter(Collider coll) { onBulletEvent.Invoke(coll); }