Exemple #1
0
    private void Shoot()
    {
        GameObject      bulletGO = (GameObject)Instantiate(m_BulletPrefab, m_FirePoint.position, m_FirePoint.rotation);
        BulletComponent bullet   = bulletGO.GetComponent <BulletComponent> ();

        if (bullet != null)
        {
            bullet.Seek(m_Target);
        }
    }