static bool Prefix(ref bool __result, Verse.Thing item)
 {
     if (item != null)
     {
         if (item.GetType() == typeof(Pawn))
         {
             Pawn p             = (Pawn)item; //搬运的是人形
             bool hasBondageBed = false;      //没有被束缚床束缚
             for (int i = 0; i < p.health.hediffSet.hediffs.Count; i++)
             {
                 if (p.health.hediffSet.hediffs[i].def == SR.DA.Hediff.HediffDefOf.SR_Hediff_BondageBed)
                 {
                     hasBondageBed = true;
                     break;
                 }
             }
             //如果已经被束缚
             if (hasBondageBed)
             {
                 Building_Bed bbb = (Building_BondageBed)p.CurrentBed();//获取当前躺着的束缚床
                 if (bbb != null)
                 {
                     CompRemoveEffectBondageBed crebb = bbb.GetComp <CompRemoveEffectBondageBed>();
                     if (crebb != null)
                     {
                         crebb.DoEffect(p);//解除束缚
                     }
                 }
             }
         }
     }
     return(true);
 }
Exemple #2
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        public static void Swap(object __instance, Building_Bed bed, StorageSettings settings, CompMakeableBed compMakeable)
        {
            ThingDef bedLoadedBedding = null;
            Thing    bedBedding       = null;

            if (compMakeable != null)
            {
                if (compMakeable.Loaded)
                {
                    bedLoadedBedding = compMakeable.loadedBedding;
                    bedBedding       = compMakeable.bedding;
                }
            }
            //reflection info
            Type       guestBed    = AccessTools.TypeByName("Hospitality.Building_GuestBed");
            MethodInfo makeBedinfo = AccessTools.Method(guestBed, "MakeBed", new[] { typeof(Building_Bed), typeof(string) });
            //
            Building_Bed newBed;
            string       newName;

            if (bed.GetType() == guestBed)
            {
                newName = bed.def.defName.Split(new string[] { "Guest" }, StringSplitOptions.RemoveEmptyEntries)[0];
            }
            else
            {
                newName = bed.def.defName + "Guest";
            }
            // Thanks again to @Zamu for figuring out it was actually very simple!
            newBed = (Building_Bed)makeBedinfo.Invoke(__instance, new object[] { bed, newName });
            newBed.SetFactionDirect(bed.Faction);
            var spawnedBed = (Building_Bed)GenSpawn.Spawn(newBed, bed.Position, bed.Map, bed.Rotation);

            spawnedBed.HitPoints    = bed.HitPoints;
            spawnedBed.ForPrisoners = bed.ForPrisoners;
            var SpawnedCompQuality = spawnedBed.TryGetComp <CompQuality>();

            if (SpawnedCompQuality != null)
            {
                SpawnedCompQuality.SetQuality(bed.GetComp <CompQuality>().Quality, ArtGenerationContext.Outsider);
            }
            var SpawnedCompMakeable = spawnedBed.TryGetComp <CompMakeableBed>();

            if (SpawnedCompMakeable != null)
            {
                SpawnedCompMakeable.settings = settings;
                if (bedLoadedBedding != null)
                {
                    SpawnedCompMakeable.LoadBedding(bedLoadedBedding, bedBedding);
                }
            }
            Find.Selector.Select(spawnedBed, false, true);
        }
        public static void Swap(Building_Bed bed)
        {
            Building_Bed newBed;

            if (bed is Building_GuestBed)
            {
                newBed = (Building_Bed)MakeBed(bed, bed.def.defName.Split(new[] { "Guest" }, StringSplitOptions.RemoveEmptyEntries)[0]);
            }
            else
            {
                newBed = (Building_GuestBed)MakeBed(bed, bed.def.defName + "Guest");
            }
            newBed.SetFactionDirect(bed.Faction);
            var spawnedBed = (Building_Bed)GenSpawn.Spawn(newBed, bed.Position, bed.Map, bed.Rotation);

            spawnedBed.HitPoints    = bed.HitPoints;
            spawnedBed.ForPrisoners = bed.ForPrisoners;

            var compQuality = spawnedBed.TryGetComp <CompQuality>();

            if (compQuality != null)
            {
                compQuality.SetQuality(bed.GetComp <CompQuality>().Quality, ArtGenerationContext.Outsider);
            }
            //var compArt = bed.TryGetComp<CompArt>();
            //if (compArt != null)
            //{
            //    var art = spawnedBed.GetComp<CompArt>();
            //    Traverse.Create(art).Field("authorNameInt").SetValue(Traverse.Create(compArt).Field("authorNameInt").GetValue());
            //    Traverse.Create(art).Field("titleInt").SetValue(Traverse.Create(compArt).Field("titleInt").GetValue());
            //    Traverse.Create(art).Field("taleRef").SetValue(Traverse.Create(compArt).Field("taleRef").GetValue());
            //
            //    // TODO: Make this work, art is now destroyed
            //}
            Find.Selector.Select(spawnedBed, false);
        }
            private static IEnumerable <Gizmo> Process(Building_Bed __instance, IEnumerable <Gizmo> __result)
            {
                var isPrisonCell = __instance.GetRoom()?.isPrisonCell == true;

                if (!__instance.ForPrisoners && !__instance.Medical && __instance.def.building.bed_humanlike && !isPrisonCell)
                {
                    yield return
                        (new Command_Toggle
                    {
                        defaultLabel = "CommandBedSetAsGuestLabel".Translate(),
                        defaultDesc = "CommandBedSetAsGuestDesc".Translate(),
                        icon = ContentFinder <Texture2D> .Get("UI/Commands/AsGuest"),
                        isActive = __instance.IsGuestBed,
                        toggleAction = () => Building_GuestBed.Swap(__instance),
                        hotKey = KeyBindingDefOf.Misc4,
                        disabled = __instance.GetComp <CompAssignableToPawn_Bed>() == null,
                        disabledReason = "This bed type is not assignable to pawns."
                    });
                }
                foreach (var gizmo in __result)
                {
                    yield return(gizmo);
                }
            }