public ActionButtonTrain(RegisteredObject obj) : base(string.Empty) { this.entityData = obj.getPrefab().GetComponent <UnitBase>().getData(); this.buttonText = this.entityData.getUnitTypeName() + " (" + this.entityData.cost + ")"; this.setMainActionFunction((unit) => { BuildingTrainingHouse trainingHouse = (BuildingTrainingHouse)unit; if (trainingHouse.tryAddToQueue(obj)) { // Remove resources trainingHouse.getTeam().reduceResources(this.entityData.cost); } }); this.setShouldDisableFunction((entity) => { return(this.entityData.cost > entity.getTeam().getResources()); }); }
public ActionButtonTrain(RegisteredObject obj) : base(string.Empty) { this.unitData = obj.getPrefab().GetComponent <UnitBase>().unitData; this.buttonText = this.unitData.unitName + " (" + 0 + ")"; this.setMainActionFunction((unit) => { BuildingTrainingHouse trainingHouse = (BuildingTrainingHouse)unit; if (trainingHouse.tryAddToQueue(obj)) { // Remove resources trainingHouse.map.reduceResources(trainingHouse.getTeam(), 0); } }); this.setShouldDisableFunction((entity) => { BuildingTrainingHouse trainingHouse = ((BuildingTrainingHouse)entity); return(0 > Player.localPlayer.currentTeamResources || trainingHouse.isQueueFull()); }); }