//builder vars void Update() { //Remember: Update runs on EVERYONE's computer, wether or not they own this //particular player object. if (isLocalPlayer == false) { return; } //Spawns Unit DEBUG ONLY if (Input.GetKeyDown(KeyCode.Space)) { UnitSys.spawnUnit(0, new Vector3(17f, -1f, 25f), Quaternion.identity); } if (Input.GetKeyDown(KeyCode.M)) { UnitSys.spawnUnit(3, new Vector3(17f, -1f, 25f), Quaternion.identity); } if (Input.GetKeyDown(KeyCode.B)) { BuildSys.ToggleBuildMode(); } if (BuildSys.buildMode) { BuildSys.BuildingControl(); } else //Move selected units to point if (Input.GetMouseButtonDown(1)) { //Slow script if (selectedUnits.Count <= 0) { return; } Ray ray = cam.ScreenPointToRay(Input.mousePosition); RaycastHit hit; //There should be at least 1 selected unit. if (Physics.Raycast(ray, out hit, 10000)) { Interactable interactable = hit.collider.GetComponent <Interactable> (); //.Log("JORI JORI AJA AJA " + hit.collider.name); if (interactable != null) { if (myUnits.Count > 0) { foreach (GameObject unit in selectedUnits) { //TO BE REMOVED IF FOUNF SOLUTION ON NOT DELETEiNG OBJECTS if (unit == null) { selectedUnits.Remove(unit); continue; } unit.GetComponent <Unit> ().SetFocus(interactable); } } return; } } if (Physics.Raycast(ray, out hit, 10000, movementMask)) { moveUnits(hit.point); } } }