Exemple #1
0
 public RouteManager.Orientation get_station_orientation_with_room()
 {
     RouteManager.Orientation orientation = RouteManager.Orientation.East;
     foreach (KeyValuePair <string, GameObject> entry in building_map)
     {
         // do something with entry.Value or entry.Key
         BuildingLot bldg_lot    = entry.Value.GetComponent <BuildingLot>();
         int         train_count = bldg_lot.get_train_count();
         if (train_count < 2) // stations are not full
         {
             if (train_count < bldg_lot.building.get_occupancy_count())
             {
                 if (!bldg_lot.building.is_building_empty())
                 {
                     return(bldg_lot.orientation);
                 }
                 else
                 {
                     orientation = bldg_lot.orientation;
                 }
             }
             else
             {
                 orientation = bldg_lot.orientation;
             }
         }
     }
     return(orientation);
 }