public TileContainer(TerrainEntity terrain, ISpecialEntity special) { this.specialEntity = special; this.terrain = terrain; this.growable = null; this.building = null; }
public static Dictionary <Vector2Int, TileContainer> InitialWorld(DataStore store) { Dictionary <Vector2Int, TileContainer> world = new Dictionary <Vector2Int, TileContainer>(); for (int x = 0; x < 3; x++) { for (int y = 0; y < 3; y++) { Vector2Int position = new Vector2Int(x, y); if (position == new Vector2Int(1, 1)) { world.Add(position, new TileContainer(store.Get <TerrainEntity>("grassTile"), store.Home)); } else { List <Vector2Int> grassPosition = new List <Vector2Int> { new Vector2Int(0, 0), new Vector2Int(1, 0), new Vector2Int(2, 0), }; TerrainEntity terrain = store.Get <TerrainEntity>(grassPosition.Contains(position) ? "grassTile" : "dirtTile"); BuildingIncarnation building = null; GrowableIncarnation growable = terrain.Growable != null && building == null ? new GrowableIncarnation(terrain.Growable.Entity) : null; world.Add(position, new TileContainer(terrain, growable, building)); } } } return(world); }
public TileContainer(TerrainEntity terrain, GrowableIncarnation growable, BuildingIncarnation building) { this.specialEntity = null; this.terrain = terrain; this.growable = growable; this.building = building; }