internal static void Serialize(uLink.BitStream stream, object value, params object[] codecOptions) { BuildingID buildingID = value as BuildingID; stream.Write <int>(buildingID.townId); stream.Write <int>(buildingID.buildingNo); }
public void RemoveBuilding(BuildingID buildingId) { if (mBuildingInfoMap.ContainsKey(buildingId)) { mBuildingInfoMap.Remove(buildingId); } }
IEnumerator CreateMapItemInBuilding(BuildingID buildingId, List <CreatItemInfo> itemInfoList, Vector3 root, int id, int rotation) { if (PeGameMgr.IsSingleAdventure) { for (int i = 0; i < itemInfoList.Count; i++) { //LogManager.Error(itemInfoList[i].mItemId, itemInfoList[i].mPos, itemInfoList[i].mRotation); DragArticleAgent.PutItemByProroId(itemInfoList[i].mItemId, itemInfoList[i].mPos, itemInfoList[i].mRotation); yield return(null); } mCreatedNpcBuildingID.Add(buildingId, 0); } else if (GameConfig.IsMultiMode) { while (true) { if (PeCreature.Instance.mainPlayer == null) { yield return(null); } else { break; } } //--to do: createBuildingWithItem //PlayerNetwork.MainPlayer.CreateBuildingWithItem(buildingId, itemInfoList, root, id, rotation); yield return(null); } yield return(null); }
internal static object Deserialize(uLink.BitStream stream, params object[] codecOptions) { int townId = stream.Read <int>(); int buildingNo = stream.Read <int>(); BuildingID buildingID = new BuildingID(townId, buildingNo); return(buildingID); }
public VABuildingInfo GetBuildingInfoByBuildingID(BuildingID buildingid) { if (!mBuildingInfoMap.ContainsKey(buildingid)) { return(null); } return(mBuildingInfoMap[buildingid]); }
public override void WriteDataOnParent(MainForm frm, Control parent, ref Point location) { EventLabel(frm, parent, ref location, "HF:", HF); EventLabel(frm, parent, ref location, "State:", BodyState); EventLabel(frm, parent, ref location, "Site:", Site); EventLabel(frm, parent, ref location, "BuildingID:", BuildingID.ToString()); EventLabel(frm, parent, ref location, "Region:", Subregion); EventLabel(frm, parent, ref location, "Layer:", FeatureLayerID == -1 ? "" : FeatureLayerID.ToString()); EventLabel(frm, parent, ref location, "Coords:", new Coordinate(Coords)); }
public void RenderBuilding(BuildingID buildingId) { VABuildingInfo b = GetBuildingInfoByBuildingID(buildingId); if (b == null) { return; } RenderBuilding(b); }
public override bool Equals(object obj) { if (null == obj) { return(false); } BuildingID vec = (BuildingID)obj; //if(vec != null) { return(townId == vec.townId && buildingNo == vec.buildingNo); } //return false; }
public virtual IBuilding GetBuildingOrDeafult(IProvider provider) { int buildingId = BuildingID.GetValueOrDefault(DefaultBuildingID); if (buildingId == -1) { return(GetResourceTree(provider).GetBuilding(DefaultBuildingID)); } else { return(GetResourceTree(provider).GetBuilding(buildingId)); } }
public void RenderBuilding(VABuildingInfo b) { BuildingID buildingId = b.buildingId; if (b.pos.y == -1) { LogManager.Error("building [", buildingId, "] height not initialized!"); return; } RenderPrefebBuilding(b); //renderManager[buildingId] = true; }
public static int GetBuildingRank(BuildingID buildingId) { // buildingID, buildingName, texturePrefix, icon, description, rank = C_Garrison.GetBuildingInfo(buildingID) // try { string result = Others.GetRandomString(Others.Random(4, 10)); Lua.LuaDoString("_, _, _, _, _, " + result + " = C_Garrison.GetBuildingInfo(" + (int)buildingId + ");"); return(Others.ToInt32(Lua.GetLocalizedText(result))); } catch (Exception e) { Logging.WriteError("public int GetBuildingRank(int buildingId): " + e); } return(0); }
public override string ToString() { string pathDelimiter = PathDelimiter; string result = string.Empty; if (BuildingID == 0 && ResourceID == 0) { return(result); } else { result += BuildingID.ToString(); } if (LabID == 0 && ResourceID == 0) { return(result); } else { result += pathDelimiter + LabID.ToString(); } if (ProcessTechID == 0 && ResourceID == 0) { return(result); } else { result += pathDelimiter + ProcessTechID.ToString(); } if (ResourceID == 0) { return(result); } else { result += pathDelimiter + ResourceID.ToString(); } return(result); }
public VABuildingInfo(Vector3 pos, float rot, int id, BuildingID buildingId, VABuildingType type, VArtifactUnit vau, Vector2 size) { this.pos = pos; this.id = id; this.rotation = rot; buildingType = type; center = new IntVector2(); center.x = Mathf.FloorToInt(this.pos.x); center.y = Mathf.FloorToInt(this.pos.z); root = pos; this.size = size; // int length = Mathf.CeilToInt(size.x); int width = Mathf.CeilToInt(size.y); int distance = width / 2 + 3; //--to do:get front door pos frontDoorPos = root + new Vector3(distance * Mathf.Sin(rot * Mathf.PI / 180), 0, distance * Mathf.Cos(rot * Mathf.PI / 180)); this.buildingId = buildingId; this.vau = vau; }
public string GetCondensedInformation() { string name, left, top, facing; name = BuildingID.ToString(); left = LeftPosition.ToString(); top = TopPosition.ToString(); switch (DirectionFacing) { case Enums.BuildingDirection.Down: facing = "down"; break; case Enums.BuildingDirection.Left: facing = "left"; break; case Enums.BuildingDirection.Up: facing = "up"; break; case Enums.BuildingDirection.Right: facing = "right"; break; default: facing = "???"; break; } return(string.Format("{0} -- position: (left: {1}, top: {2}) -- facing: {3}", name, left, top, facing)); }
public override void LoadFromStream(BinaryReader stream, FileVersion version) { try { fID = (BuildingID)StreamUtils.ReadInt(stream); Area = StreamUtils.ReadRect(stream); Doors.Clear(); sbyte count = (sbyte)StreamUtils.ReadByte(stream); for (int i = 0; i < count; i++) { int dx = StreamUtils.ReadInt(stream); int dy = StreamUtils.ReadInt(stream); int dir = StreamUtils.ReadByte(stream); DoorState st = (DoorState)StreamUtils.ReadByte(stream); AddDoor(dx, dy, dir, st); } int idx = StreamUtils.ReadInt(stream); Holder = ((idx == -1) ? null : (CreatureEntity)((NWField)Owner).Creatures.GetItem(idx)); } catch (Exception ex) { Logger.Write("Building.loadFromStream(): " + ex.Message); throw ex; } }
public Building(GameSpace space, object owner) : base(space, owner) { fID = BuildingID.bid_None; }
public override string LegendsDescription() { string timestring = base.LegendsDescription(); return(string.Format("{0} {1} was entombed in {2} within {3}.", timestring, HF.ToString(), Site.AltName, "BUILDING " + BuildingID.ToString())); }
public void Import(byte[] buffer) { //LogManager.Error("BuildingInfoManager.Instance.Import()"); Clear(); if (buffer.Length == 0) { return; } MemoryStream ms = new MemoryStream(buffer); BinaryReader _in = new BinaryReader(ms); int iSize = _in.ReadInt32(); for (int i = 0; i < iSize; i++) { NpcMissionData data = new NpcMissionData(); int npcid = _in.ReadInt32(); if (npcid == -1) { continue; } data.m_Rnpc_ID = _in.ReadInt32(); data.m_QCID = _in.ReadInt32(); data.m_CurMissionGroup = _in.ReadInt32(); data.m_CurGroupTimes = _in.ReadInt32(); data.mCurComMisNum = _in.ReadByte(); data.mCompletedMissionCount = _in.ReadInt32(); data.m_RandomMission = _in.ReadInt32(); data.m_RecruitMissionNum = _in.ReadInt32(); int num = _in.ReadInt32(); for (int j = 0; j < num; j++) { data.m_MissionList.Add(_in.ReadInt32()); } num = _in.ReadInt32(); for (int j = 0; j < num; j++) { data.m_MissionListReply.Add(_in.ReadInt32()); } bool isStand = _in.ReadBoolean(); float rotY = _in.ReadSingle(); createdNpcIdList.Add(new BuildingNpcIdStand(npcid, isStand, rotY)); NpcMissionDataRepository.AddMissionData(npcid, data); } iSize = _in.ReadInt32(); for (int i = 0; i < iSize; i++) { BuildingID no = new BuildingID(); no.townId = _in.ReadInt32(); no.buildingNo = _in.ReadInt32(); mCreatedNpcBuildingID.Add(no, 0); } _in.Close(); ms.Close(); //loadRecord = LOADMARK; }