public void Init(BuildingEditor editorWindow) { minSize = new Vector2(300, 600); building = editorWindow.script; this.buildingEditor = editorWindow; }
public void SetBuildingData(BuildingInfoBean itemData) { GameObject objBuilding = GameObject.Find("Building"); GameObject objModel = GameObject.Find("Model"); CptUtil.RemoveChildsByActiveInEditor(objBuilding); List <BuildingBean> listData = itemData.listBuildingData; if (listData == null) { return; } for (int i = 0; i < listData.Count; i++) { BuildingBean buildingData = listData[i]; GameObject objItem = Instantiate(objModel); objItem.SetActive(true); objItem.transform.SetParent(objBuilding.transform); BuildingEditor buildingEditor = objItem.GetComponent <BuildingEditor>(); buildingEditor.direction = (DirectionEnum)buildingData.direction; buildingEditor.blockType = (BlockTypeEnum)buildingData.blockId; buildingEditor.randomRate = buildingData.randomRate; buildingEditor.transform.position = buildingData.GetPosition(); buildingEditor.OnValidate(); } }
public Genetics.Generic.ITransformer<List<bool>> BuildTransformer(BuildingEditor.ViewModel.Building building) { MapBuilder mapBuilder = new MapBuilder(building.ToDataModel()); Simulator sim = new Simulator(); sim.MaximumTicks = building.GetFloorCount() * 2; sim.SetupSimulator(mapBuilder.BuildBuildingMap(), mapBuilder.BuildPeopleMap()); EvaCalcEvaluator evaluator = new EvaCalcEvaluator(sim, new Building(building)); return new LocalOptimization(building, evaluator); }
protected override DialogResult showEditDialog(Building entity) { BuildingEditor editor = new BuildingEditor((BuildingDao)this.dao); try{ editor.entity = entity; editor.renderEntity(); return(editor.ShowDialog(this)); } catch (Exception ex) { MyMessageBox msgBox = new MyMessageBox("Data error!", ex, MyConstants.BOX_TYPE_ERROR); msgBox.ShowDialog(this); return(DialogResult.Abort); } }
public override void Execute(object parameter) { IVisualElement selectedElement = _context.LastSelected; if (selectedElement is IDataModel) { BuildingEditor.OpenBuildingMap((IDataModel)selectedElement); } else if (selectedElement is VisualTextMarker) { EditEntityAction action = new EditEntityAction(null, _context) { AffectedElement = selectedElement }; action.Do(); GlobalManagement.Instance.UndoStack.Push(action); } }
public void GetBuildingData(BuildingInfoBean itemData) { GameObject objBuilding = GameObject.Find("Building"); List <BuildingBean> listBuildingData = new List <BuildingBean>(); for (int i = 0; i < objBuilding.transform.childCount; i++) { Transform tfChild = objBuilding.transform.GetChild(i); BuildingEditor buildingEditor = tfChild.GetComponent <BuildingEditor>(); if (buildingEditor == null) { continue; } BuildingBean buildingData = new BuildingBean(); buildingData.position = Vector3Int.CeilToInt(tfChild.position); buildingData.direction = (int)buildingEditor.direction; buildingData.blockId = (int)buildingEditor.blockType; buildingData.randomRate = buildingEditor.randomRate; listBuildingData.Add(buildingData); } itemData.SetListBuildingData(listBuildingData); }
protected override DialogResult showAddDialog(Building entity) { BuildingEditor editor = new BuildingEditor((BuildingDao)this.dao); try { Building building = new Building(); if (this.parentWindow.queryCondition != null) { building.project_id = this.parentWindow.queryCondition.project_id; building.stage_id = this.parentWindow.queryCondition.stage_id; } editor.entity = building; editor.renderEntity(); return(editor.ShowDialog(this)); } catch (Exception ex) { MyMessageBox msgBox = new MyMessageBox("Data error!", ex, MyConstants.BOX_TYPE_ERROR); msgBox.ShowDialog(this); return(DialogResult.Abort); } }
public Genetics.Generic.ITransformer<List<bool>> BuildTransformer(BuildingEditor.ViewModel.Building building) { return new ThreeSegmentLoopOptimizer(building, Probability); }
public Genetics.Generic.ICrossoverOperator<List<bool>> BuildCrossoverOperator(BuildingEditor.ViewModel.Building building) { return new MultiPointCrossover(Points); }
public Genetics.Generic.IMutationOperator<List<bool>> BuildMutationOperator(BuildingEditor.ViewModel.Building building) { return new PathDirectionMutation(building, Probability); }
public Genetics.Generic.IMutationOperator<List<bool>> BuildMutationOperator(BuildingEditor.ViewModel.Building building) { return new ClassicMutation(Probability); }
public Genetics.Generic.ITransformer<List<bool>> BuildTransformer(BuildingEditor.ViewModel.Building building) { return null; }