Exemple #1
0
 protected virtual void OnBuildingCreation(bool b)
 {
     if (BuildingCreation != null)
     {
         BuildingCreation.Invoke(b);
     }
 }
    void setNumberOfBuildings()
    {
        BuildingCreation building_creation = (BuildingCreation)target as BuildingCreation;

        //read the file so i know how many buildings are
        building_creation.readBuildings();
        number_of_buildings = building_creation.getNumberOfBuildings();
        Debug.Log("inside " + number_of_buildings);
    }
        public IActionResult Put(int id, [FromBody] BuildingCreation buildingCreation)
        {
            var company = new Company(
                new CompanyId(buildingCreation.Company.Id),
                buildingCreation.Company.Name,
                buildingCreation.Company.Nip
                );

            var building = new Building(new BuildingId(id), buildingCreation.Name, company, new List <Company>());

            _buildingRepository.Save(building);
            _companyRepository.Save(company);
            return(Ok());
        }
    public override void OnInspectorGUI()
    {
        EditorGUIUtility.LookLikeControls();

        BuildingCreation building_creation = (BuildingCreation)target as BuildingCreation;



        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.Separator();
        EditorGUILayout.Separator();
        EditorGUILayout.PrefixLabel("Generate All Buildings");
        building_creation.generateAllBuildings = EditorGUILayout.Toggle(building_creation.generateAllBuildings);

        EditorGUILayout.EndHorizontal();
        EditorGUILayout.Separator();



        EditorGUILayout.Separator();

        EditorGUILayout.Separator();
        EditorGUILayout.BeginHorizontal();
        building_creation.buildingsToGenerate = (int)EditorGUILayout.IntSlider("Buildings to Generate", building_creation.buildingsToGenerate, 1, number_of_buildings);
        EditorGUILayout.EndHorizontal();


        EditorGUILayout.Separator();

        EditorGUILayout.Separator();
        EditorGUILayout.BeginHorizontal();
        building_creation.scalingFactor = (float)EditorGUILayout.Slider("Scaling Factor", building_creation.scalingFactor, 1, 100);
        EditorGUILayout.EndHorizontal();

        EditorGUILayout.Separator();
        EditorGUILayout.Separator();
        Rect startButton = EditorGUILayout.BeginHorizontal();

        startButton.x      = startButton.width / 2 - 100;
        startButton.width  = 200;
        startButton.height = 18;

        if (!enter)
        {
            setNumberOfBuildings();
            enter = true;
        }
        if (GUI.Button(startButton, "Create Buildings"))
        {
            building_creation.createBuilding();

            GUIUtility.ExitGUI();
        }



        if (GUI.changed)
        {
            EditorUtility.SetDirty(building_creation);
        }
    }
Exemple #5
0
    public override void OnInspectorGUI()
    {
        EditorGUIUtility.LookLikeControls();

        BuildingCreation building_creation = (BuildingCreation)target as BuildingCreation;

        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.Separator();
        EditorGUILayout.Separator();
        EditorGUILayout.PrefixLabel("L-System Axiom");
        building_creation.axiom = EditorGUILayout.TextField(building_creation.axiom);

        EditorGUILayout.EndHorizontal();
        EditorGUILayout.Separator();
        EditorGUILayout.Separator();
        EditorGUILayout.Separator();

        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.Separator();
        EditorGUILayout.Separator();
        EditorGUILayout.PrefixLabel("L-System Production Rule");
        building_creation.productionRule = EditorGUILayout.TextField(building_creation.productionRule);

        EditorGUILayout.EndHorizontal();
        EditorGUILayout.Separator();
        EditorGUILayout.Separator();
        EditorGUILayout.Separator();


        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.Separator();
        EditorGUILayout.Separator();
        EditorGUILayout.PrefixLabel("L-System Expansion");
        building_creation.expansions = EditorGUILayout.IntSlider(building_creation.expansions, 1, 5);

        EditorGUILayout.EndHorizontal();
        EditorGUILayout.Separator();
        EditorGUILayout.Separator();
        EditorGUILayout.Separator();

        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.Separator();
        EditorGUILayout.Separator();
        EditorGUILayout.PrefixLabel("L-System Height Max");
        building_creation.heightMax = EditorGUILayout.Slider(building_creation.heightMax, 3, 10);

        EditorGUILayout.EndHorizontal();
        EditorGUILayout.Separator();
        EditorGUILayout.Separator();
        EditorGUILayout.Separator();

        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.Separator();
        EditorGUILayout.Separator();
        EditorGUILayout.PrefixLabel("L-System Height Min");
        building_creation.heightMin = EditorGUILayout.Slider(building_creation.heightMin, 0.5f, 5);

        EditorGUILayout.EndHorizontal();
        EditorGUILayout.Separator();
        EditorGUILayout.Separator();
        EditorGUILayout.Separator();

        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.Separator();
        EditorGUILayout.Separator();
        EditorGUILayout.PrefixLabel("Generate All Buildings");
        building_creation.generateAllBuildings = EditorGUILayout.Toggle(building_creation.generateAllBuildings);

        EditorGUILayout.EndHorizontal();
        EditorGUILayout.Separator();



        EditorGUILayout.Separator();

        EditorGUILayout.Separator();
        EditorGUILayout.BeginHorizontal();
        building_creation.buildingsToGenerate = (int)EditorGUILayout.IntSlider("Buildings to Generate", building_creation.buildingsToGenerate, 1, number_of_buildings);
        EditorGUILayout.EndHorizontal();


        EditorGUILayout.Separator();

        EditorGUILayout.Separator();
        EditorGUILayout.BeginHorizontal();
        building_creation.scalingFactor = (float)EditorGUILayout.Slider("Scaling Factor", building_creation.scalingFactor, 1, 100);
        EditorGUILayout.EndHorizontal();

        EditorGUILayout.Separator();
        EditorGUILayout.Separator();
        Rect startButton = EditorGUILayout.BeginHorizontal();

        startButton.x      = startButton.width / 2 - 100;
        startButton.width  = 200;
        startButton.height = 18;

        if (!enter)
        {
            setNumberOfBuildings();
            enter = true;
        }
        if (GUI.Button(startButton, "Create Buildings"))
        {
            enter = false;
            building_creation.createBuilding();
            DestroyImmediate(building_creation);
            GUIUtility.ExitGUI();
        }



        if (GUI.changed)
        {
            EditorUtility.SetDirty(building_creation);
            if (destroy)
            {
            }
        }
    }