void ErrorCheck() { if ((builtSomething == true && moving == true) && (BuildingToConstruct == null || BuildingRequirements == null)) { moving = false; BuildingToConstruct = null; builtSomething = false; BuildingRequirements = null; } if (Objective == null) { moving = false; } }
void BuildConstruct() { //Debug.Log("Build Construct"); BuildingRequirements = BuildingToConstruct.GetComponent <BuildingConstruct>(); if (inventory != resourceSearch.Wood && inventory != resourceSearch.Stone) { if (BuildingRequirements.wood > 0) { //Debug.Log("Jim LOOKS FOR WOOD"); if (StockpileScript.wood <= 0) { //Debug.Log("Jim LOOKS FOR TREES"); //Debug.Log("Build Construct: Wood"); objFind = "Tree"; currentAction = action.Gather; currentSearch = resourceSearch.Wood; } else if (StockpileScript.wood > 0) { //Debug.Log("Jim LOOKS FOR WOODPILE"); currentAction = action.Collect; currentSearch = resourceSearch.Wood; } } else if (BuildingRequirements.stone > 0) { if (StockpileScript.stone <= 0) { //Debug.Log("Build Construct: Stone"); objFind = "Rock"; currentAction = action.Gather; currentSearch = resourceSearch.Stone; } else if (StockpileScript.stone > 0) { currentAction = action.Collect; currentSearch = resourceSearch.Stone; } } } else if (BuildingToConstruct != null) { //Debug.Log("Build Construct: Building"); currentAction = action.Build; Objective = BuildingToConstruct; } builtSomething = true; }
void Awake() { m_Instance = this; }
void Interact() { if (currentAction == action.Gather) { //Debug.Log("Gather"); if (Objective.name == "StockpileBuilding") { //Debug.Log("Interact with Building"); if (inventory == resourceSearch.Food) { StockpileScript.food++; } else if (inventory == resourceSearch.Wood) { StockpileScript.wood++; } else if (inventory == resourceSearch.Stone) { StockpileScript.stone++; } inventory = resourceSearch.Nothing; } else { ResourceControl RCScript = Objective.GetComponent <ResourceControl>(); if (RCScript != null) { RCScript.numberOfResource -= 1; if (Objective.name == "Bush") { inventory = resourceSearch.Food; } else if (Objective.name == "Tree") { inventory = resourceSearch.Wood; } else if (Objective.name == "Rock") { inventory = resourceSearch.Stone; } } } ResetVars(); } if (currentAction == action.Collect) { //Debug.Log("Collect"); //Stockpile StockScript = Objective.GetComponent<Stockpile>(); if (currentSearch == resourceSearch.Food && StockpileScript.food != 0) { StockpileScript.food -= 1; inventory = resourceSearch.Food; } else if (currentSearch == resourceSearch.Wood && StockpileScript.wood != 0) { StockpileScript.wood -= 1; inventory = resourceSearch.Wood; } else if (currentSearch == resourceSearch.Stone && StockpileScript.stone != 0) { StockpileScript.stone -= 1; inventory = resourceSearch.Stone; } } if (currentAction == action.Build) { BuildingConstruct BuildScript = Objective.GetComponent <BuildingConstruct>(); if (inventory == resourceSearch.Wood) { if (BuildScript.wood > 0) { BuildScript.wood -= 1; inventory = resourceSearch.Nothing; BuildingToConstruct = null; BuildingRequirements = null; } } else if (inventory == resourceSearch.Stone) { if (BuildScript.stone > 0) { BuildScript.stone -= 1; inventory = resourceSearch.Nothing; BuildingToConstruct = null; BuildingRequirements = null; } } else { currentAction = action.Collect; } } //Debug.Log("Reset Vars"); //ResetVars(); }