public void Deselect() { if (state == BuildingBlockState.Selected) { state = BuildingBlockState.Active; ChangeToDefaultMaterials(); } }
public void Select() { if (state != BuildingBlockState.Selected) { state = BuildingBlockState.Selected; ChangeToHologramMaterials(); } }
private void OnDisable() { state = BuildingBlockState.Inactive; ChangeToDefaultMaterials(); }
private void OnEnable() { state = BuildingBlockState.Active; }