Exemple #1
0
    //command pattern
    public ICommand ExecuteCommand(BuildingActions command)
    {
        switch (command)
        {
        case BuildingActions.Place:
            return(new PlaceBuilding(this));

            break;

        case BuildingActions.Upgrade:
            return(new PlaceBuilding(this));

            break;

        case BuildingActions.Delete:
            return(new PlaceBuilding(this));

            break;

        default:
            return(null);

            break;
        }
    }
Exemple #2
0
        public GameStateBuilder <TContext> ThenGoToState(string stateName)
        {
            BuildingActions.Add(x =>
            {
                var ck             = CurrentProduct;
                ck.TargetStateName = stateName;
            });

            return(_Parent);
        }
Exemple #3
0
 public GameStateBuilder <TContext> ThenDo(Action <TContext> changingAction)
 {
     BuildingActions.Add(x =>
     {
         var ck = CurrentProduct;
         ck.ChangeActions.Add(new ContextDataChangeAction <TContext>()
         {
             ChangingAction = changingAction
         });
     });
     return(_Parent);
 }
Exemple #4
0
        public ContextDataChangeCheckerBuilder <TContext> HasCheckerForContextDataChange(Func <TContext, bool> checkLogic)
        {
            var bd = new ContextDataChangeCheckerBuilder <TContext>(this);

            BuildingActions.Add(x =>
            {
                var ck = bd.CurrentProduct;
                ck.CheckContextFunction = checkLogic;
            });

            return(bd);
        }
Exemple #5
0
        public Buildings(string token)
        {
            Left = 610;
            Top  = 25;
            InitializeComponent();

            // set the storage and load the building list
            const string storageColumns = "Date,Building";

            _storage = new StoreData("Buildings", storageColumns);
            var items = _storage.ReadLines();

            for (var i = 1; i < items.Length; i++) // do not add the column names to list
            {
                scheduleList.Items.Add(items[i].Replace(",", "|"));
            }

            // set tribal wars api object
            _command = new BuildingActions(token);

            // set all the current building levels
            SetBuildignLevels();

            // set the tray icon
            var trayIcon = new NotifyIcon();

            trayIcon.Text = "My application";
            trayIcon.Icon = new Icon("Building.ico");

            // Add menu to tray icon and show it.
            var cm = new ContextMenu();

            cm.MenuItems.Add("Show", OnShow);
            cm.MenuItems.Add("Exit", OnExit);

            trayIcon.ContextMenu = cm;

            trayIcon.Visible = true;
        }