// Start is called before the first frame update void Start() { instantiateNewFormation(null); gridState = GridState.GetComponent <BuildGridState>(); playerScript = Player.GetComponent <BuilderController>(); }
// Use this for initialization void Start() { BuilderController buildController = GetComponentInParent <BuilderController>(); //CameraController gimble = FindObjectOfType<CameraController>(); GameObject well = buildController.BuildStructure(new Vector2Int((int)(GameGlobals.CHUNK_SIZE / 2), (int)(GameGlobals.CHUNK_SIZE / 2)), GameGlobals.WELL_PREFAB_NAME); }
private void Update() { if (build) { if (sessionTime > 0) { sessionTime -= Time.deltaTime; } else { build = false; sessionTime = sessionTimeMax; amountOfSessions--; if (amountOfSessions <= 0) { builder.buildingInConstruction = null; builder.CompleteBuilding(); CompleteBuilding(); } builder.hc.task.TaskComplete(); builder = null; } } }
/// <summary> /// Обрабатывает клики по земле /// </summary> private void OnMouseDown() { if (!EventSystem.current.IsPointerOverGameObject()) //запрет клика по земле сквозь кнопки GUI { BuilderController.DeSelectLastBuilder(); //снять выделение со строителя, если клик по земле } }
public bool CallConstruct() { var possiblities = GameController.instance.GetEnemiesByType(EnemyTypes.Mechanic); possiblities.Sort(ClosestDistanceSort); bool hasFoundOne = false; if (possiblities.Count > 0) { foreach (AllyController ally in possiblities) { if (ally.GetAvailability) { BuilderController b = ally.GetComponent <BuilderController>(); if (b != null) { b.SetConstruction(realObject, transform); hasFoundOne = true; break; } } } // if (!hasFoundOne) // possiblities[0].GetComponent<BuilderController>().SetConstruction(realObject, transform.position); } Destroy(gameObject); return(hasFoundOne); }
static void Main(string[] inputArgs) { if (inputArgs.Length > 0) { Settings.Initialize(string.Join(" ", inputArgs), Environment.MachineName); } else { Settings.Initialize(ConfigurationManager.ConnectionStrings["Builder"].ConnectionString, Environment.MachineName); } var builderController = new BuilderController(); try { var vocabulary = new Vocabulary(); vocabulary.Initialize(); Build(builderController); Task.WaitAll(tasks.ToArray()); } catch (Exception e) { Logger.WriteError(e); builderController.UpdateState(BuilderState.Error); } }
static void Main(string[] inputArgs) { Console.WriteLine("Process has started, please do not close the window..."); if (inputArgs.Length > 0) { var args = string.Join(" ", inputArgs); var builderConnectionString = Regex.Match(args, @"(?s)(?<=\<cs\>).*?(?=\<\/cs\>)", RegexOptions.IgnoreCase).Value; var s3awsAccessKeyId = Regex.Match(args, @"(?s)(?<=\<s3keyid\>).*?(?=\<\/s3keyid\>)", RegexOptions.IgnoreCase).Value; var s3awsSecretAccessKey = Regex.Match(args, @"(?s)(?<=\<s3accesskey\>).*?(?=\<\/s3accesskey\>)", RegexOptions.IgnoreCase).Value; var ec2awsAccessKeyId = Regex.Match(args, @"(?s)(?<=\<ec2keyid\>).*?(?=\<\/ec2keyid\>)", RegexOptions.IgnoreCase).Value; var ec2awsSecretAccessKey = Regex.Match(args, @"(?s)(?<=\<ec2accesskey\>).*?(?=\<\/ec2accesskey\>)", RegexOptions.IgnoreCase).Value; var bucket = Regex.Match(args, @"(?s)(?<=\<bucket\>).*?(?=\<\/bucket\>)", RegexOptions.IgnoreCase).Value; var cdmFolder = Regex.Match(args, @"(?s)(?<=\<cdmFolder\>).*?(?=\<\/cdmFolder\>)", RegexOptions.IgnoreCase).Value; var saveOnlyToS3 = Regex.Match(args, @"(?s)(?<=\<saveOnlyToS3\>).*?(?=\<\/saveOnlyToS3\>)", RegexOptions.IgnoreCase).Value; var storageType = Regex.Match(args, @"(?s)(?<=\<storageType\>).*?(?=\<\/storageType\>)", RegexOptions.IgnoreCase).Value; Settings.Initialize(builderConnectionString, Environment.MachineName); Settings.Current.S3AwsAccessKeyId = s3awsAccessKeyId; Settings.Current.S3AwsSecretAccessKey = s3awsSecretAccessKey; Settings.Current.Ec2AwsAccessKeyId = ec2awsAccessKeyId; Settings.Current.Ec2AwsSecretAccessKey = ec2awsSecretAccessKey; Settings.Current.Bucket = bucket; Settings.Current.CDMFolder = cdmFolder; Settings.Current.SaveOnlyToS3 = Parse(saveOnlyToS3); if (Enum.TryParse(storageType, out S3StorageType type)) { Settings.Current.StorageType = type; } Console.WriteLine($"Bucket ={Settings.Current.Bucket};CDMFolder={Settings.Current.CDMFolder}"); Console.WriteLine($"SaveOnlyToS3={Settings.Current.SaveOnlyToS3}; StorageType={Settings.Current.StorageType};"); } else { Settings.Initialize(ConfigurationManager.ConnectionStrings["Builder"].ConnectionString, Environment.MachineName); } Console.WriteLine("Settings initialized"); Console.WriteLine($"MachineName={Environment.MachineName}; Vendor={Settings.Current.Building.Vendor}"); var builderController = new BuilderController(); try { Console.WriteLine("Loading vocabulary..."); var vocabulary = new Vocabulary(); vocabulary.Fill(false); Console.WriteLine("Vocabulary was loaded"); Build(builderController); } catch (Exception e) { Logger.WriteError(e); builderController.UpdateState(BuilderState.Error); } }
public void GET_NewOvertime_Return_ViewName_AreEqual_NewOvertime_Test() { BuilderController traget = new BuilderController(); ViewResult actual = (ViewResult)traget.NewOvertime(); const string expected = "NewOvertime"; Assert.AreEqual(expected, actual.ViewName); }
public void ControllerSetup() { DataMother = new DataMother(session); ForTest.InitializeMailer(); controller = new BuilderController(); controller.DbSession = session; var context = new StubContext(); context.StubRequest.StubHttpMethod = "POST"; controller.ControllerContext = new ControllerContext(context, new RouteData(), controller); controller.ValueProvider = new FormCollection().ToValueProvider(); }
void Awake() { RoadBuilder = GameObject.Find("BuilderPlayer(Clone)").GetComponent <RoadBuilder>(); _bc = RoadBuilder.GetComponent <BuilderController>(); DroppedPosition = transform.position; Gizmo = transform.Find("RoadMarkerGizmo").gameObject; Gizmo.SetActive(false); GizmoBankR = transform.Find("GizmoBankR").gameObject; GizmoBankR.SetActive(false); GizmoBankL = transform.Find("GizmoBankL").gameObject; GizmoBankL.SetActive(false); }
private void Select() //выбрать и подсветить рабочего по щелчку мыши { if (SelectedBuilder == this) { return; } DeSelectLastBuilder(); SelectedBuilder = this; Selection.SetActive(true); Debug.Log(Name + ": выбран"); }
public static void DeSelectLastBuilder() //снять выделение с последнего выбранного рабочего { if (SelectedBuilder == null) { return; } string name = SelectedBuilder.Name; SelectedBuilder.Selection.SetActive(false); SelectedBuilder = null; Debug.Log(name + ": выбор отменён"); }
// Start is called before the first frame update void Start() { GameState = new GameState(this); GameController = new GameController(this); MapController = new MapController(this); BuilderController = new BuilderController(this); EnemyController = new EnemyController(this); UIController = new UIController(this); ParticlesController = new ParticlesController(this, Particles, ParticlesParent); Scheduler.SetGameSystem(this); GameController.Start(); }
static void Main(string[] inputArgs) { if (inputArgs.Length > 0) { var args = string.Join(" ", inputArgs); var builderConnectionString = Regex.Match(args, @"(?s)(?<=\<cs\>).*?(?=\<\/cs\>)", RegexOptions.IgnoreCase).Value; var s3awsAccessKeyId = Regex.Match(args, @"(?s)(?<=\<s3keyid\>).*?(?=\<\/s3keyid\>)", RegexOptions.IgnoreCase).Value; var s3awsSecretAccessKey = Regex.Match(args, @"(?s)(?<=\<s3accesskey\>).*?(?=\<\/s3accesskey\>)", RegexOptions.IgnoreCase).Value; var ec2awsAccessKeyId = Regex.Match(args, @"(?s)(?<=\<ec2keyid\>).*?(?=\<\/ec2keyid\>)", RegexOptions.IgnoreCase).Value; var ec2awsSecretAccessKey = Regex.Match(args, @"(?s)(?<=\<ec2accesskey\>).*?(?=\<\/ec2accesskey\>)", RegexOptions.IgnoreCase).Value; var bucket = Regex.Match(args, @"(?s)(?<=\<bucket\>).*?(?=\<\/bucket\>)", RegexOptions.IgnoreCase).Value; Settings.Initialize(builderConnectionString, Environment.MachineName); Settings.Current.S3AwsAccessKeyId = s3awsAccessKeyId; Settings.Current.S3AwsSecretAccessKey = s3awsSecretAccessKey; Settings.Current.Ec2AwsAccessKeyId = ec2awsAccessKeyId; Settings.Current.Ec2AwsSecretAccessKey = ec2awsSecretAccessKey; Settings.Current.Bucket = bucket; } else { Settings.Initialize(ConfigurationManager.ConnectionStrings["Builder"].ConnectionString, Environment.MachineName); } var builderController = new BuilderController(); try { var vocabulary = new Vocabulary(); vocabulary.Initialize(); Build(builderController); } catch (Exception e) { Logger.WriteError(e); builderController.UpdateState(BuilderState.Error); } }
public void PSOT_NewOvertime_ViewModel_AreEqual_Expected_Test() { NewOverTimeViewModel vm = new NewOverTimeViewModel { Applier = "Rex", ApplyDateTime = DateTime.Now.Date, OverTimeHour = 3, }; BuilderController traget = new BuilderController(); ViewResult actual = (ViewResult)traget.NewOvertime(vm); var expected = new { Applier = "Rex", ApplyDateTime = DateTime.Now.Date, OverTimeHour = 3, }.ToExpectedObject(); expected.ShouldMatch(actual.Model); }
public void StartSession(BuilderController b) { builder = b; build = true; anim.SetTrigger("StartSession"); }
private static void Build(BuilderController builderController) { var dbChunk = new DbChunk(Settings.Current.Building.BuilderConnectionString); int?chunkId = null; while (true) { try { builderController.RefreshState(); if (builderController.Builder.State == BuilderState.Stopping) { break; } if (builderController.Builder.State == BuilderState.Stopped) { break; } if (builderController.Builder.State == BuilderState.Error) { break; } if (builderController.Builder.State == BuilderState.Unknown || builderController.Builder.State == BuilderState.Idle) { continue; } chunkId = dbChunk.TakeChunk(Settings.Current.Building.Id.Value); if (!chunkId.HasValue) { break; } var builder = new ChunkBuilder(new ChunkData { Id = chunkId.Value }, GetBuilderType(Settings.Current.Building.Vendor)); var loaded_chunk = builder.Load(); var built_chunk = loaded_chunk.Build(); var task = built_chunk.Save(); tasks.Add(task); } catch (Exception e) { if (chunkId.HasValue) { Logger.WriteError(chunkId, e); } else { Logger.Write(null, Settings.Current.Building.Id.Value, null, LogMessageTypes.Error, Logger.CreateExceptionString(e)); } builderController.UpdateState(BuilderState.Error); } } }
private static void Build(BuilderController builderController) { var dbChunk = new DbChunk(Settings.Current.Building.BuilderConnectionString); int?chunkId = null; while (true) { try { builderController.RefreshState(); if (builderController.Builder.State == BuilderState.Stopping) { break; } if (builderController.Builder.State == BuilderState.Stopped) { break; } if (builderController.Builder.State == BuilderState.Error) { break; } if (builderController.Builder.State == BuilderState.Unknown || builderController.Builder.State == BuilderState.Idle) { continue; } chunkId = dbChunk.TakeChunk(Settings.Current.Building.Id.Value, Settings.Current.Builder.Id.Value, GetRandomBoolean()); if (!chunkId.HasValue) { break; } Console.WriteLine($"ChunkId={chunkId} in progress..."); var attempt = 0; var processing = false; var chunk = Settings.Current.Building.SourceEngine.GetChunkBuilder(chunkId.Value, CreatePersonBuilder); while (!processing) { try { attempt++; chunk.Process(); processing = true; } catch (Exception ex) { if (attempt <= 3) { Logger.Write(chunkId, LogMessageTypes.Warning, "chunk.Process attempt=" + attempt + ") " + Logger.CreateExceptionString(ex)); chunk = Settings.Current.Building.SourceEngine.GetChunkBuilder(chunkId.Value, CreatePersonBuilder); } else { throw; } } } chunkId = null; } catch (Exception e) { if (chunkId.HasValue) { Logger.WriteError(chunkId, e); dbChunk.ChunkFailed(chunkId.Value, Settings.Current.Building.Id.Value); } else { Logger.Write(null, Settings.Current.Building.Id.Value, null, LogMessageTypes.Error, Logger.CreateExceptionString(e)); } builderController.UpdateState(BuilderState.Error); } } }