public void OnBuildTypeChange(Buildable.TYPE type) { if (_currentItem) { _currentItem.ToggleItem(false); } if (_buildItems.ContainsKey(type)) { _currentItem = _buildItems[type]; _currentItem.ToggleItem(true); } }
public void SetBuildType(Buildable.TYPE type) { _currentBuildType = type; //morph hologram BuildConfig.BuildableBlueprint blueprint = _buildConfig.GetBuildableBlueprint(type); _buildHologram.SetMesh(blueprint.hollogramMesh); _buildHologram.SetMaterial(blueprint.hologramMat); _buildHologram.SetScale(blueprint.hologramScale); _buildHologram.UpdateHologram(false, _buildConfig.hologramData); _collisionDetectionEnabled = blueprint.enableCollisionDetection; _buildRechargeRate = blueprint.buildRechargeRate; _buildViewController.OnBuildTypeChange(type); Singleton.instance.audioSystem.PlaySound(SoundBank.Type.BuildSwitch); }
public float GetOffset(Buildable.TYPE type) { if (_buildableLookup.Count == 0) { InitCharacteristics(); } if (_buildableLookup.ContainsKey(type)) { return(_buildableLookup[type].hologramOffset); } else { Debug.LogWarning("No buildables of type " + type + " found in buildables blueprint"); return(0); } }
public int GetCost(Buildable.TYPE type) { if (_buildableLookup.Count == 0) { InitCharacteristics(); } if (_buildableLookup.ContainsKey(type)) { return(_buildableLookup[type].currencyCost); } else { Debug.LogWarning("No buildables of type " + type + " found in buildables blueprint"); return(0); } }
public string GetBuildable(Buildable.TYPE type) { if (_buildableLookup.Count == 0) { InitCharacteristics(); } if (_buildableLookup.ContainsKey(type)) { return(_buildableLookup[type].GetKey()); } else { Debug.LogWarning("No buildables of type " + type + " found in buildables blueprint"); return(""); } }
private void InitCharacteristics() { int i = 0; int length = buildables.Length; for (i = 0; i < length; i++) { BuildableBlueprint blueprint = buildables[i]; Buildable.TYPE type = blueprint.key; if (_buildableLookup.ContainsKey(type)) { Debug.LogWarning("Multiple types: " + type + " added to " + name + " config"); } else { _buildableLookup.Add(type, blueprint); } } }