public static void ClassInitialize(TestContext testContext)
        {
            if (ItemDB.IsEmpty())
            {
                ItemDB.Load("Data/ItemDB/GemList.xml", true);
            }
            _persistentData = new BarePersistentData {
                CurrentBuild = new PoEBuild()
            };
            _persistentData.EquipmentData = EquipmentData.CreateAsync(_persistentData.Options).Result;

            _builds = TestBuildUrlLoader.LoadFromXmlFile("../../TestBuilds/BuildUrls.xml");
            _builds.AddRange(TestBuildUrlLoader.LoadFromXmlFile("../../TestBuilds/EmptyBuildUrls.xml"));

            // This initialization requires a lot of time, so it is reasonable to reuse one instance if possible.
            // However, as some tests may change tree state this field should be used only for methods,
            // that does not depend on a tree instance.
            _tree = SkillTree.CreateAsync(_persistentData).Result;
        }
 public static void ClassInitialize(TestContext testContext)
 {
     _builds = TestBuildUrlLoader.LoadFromXmlFile("../../TestBuilds/BuildUrls.xml");
 }