private void Button03_Tapped(object sender, TappedRoutedEventArgs e)
 {
     if (count == 0)
     {
         BuildUp.IsLooping = true;
         BuildUp.Play();
         count++;
     }
     else if (count == 1)
     {
         BuildUp.IsLooping = false;
         BuildUp.Pause();
         count--;
     }
 }