Exemple #1
0
 public static void PlayerReadyTrigger(int player, bool ready)
 {
     _playersReady[player - 1] = ready;
     if (_playersReady[0] == true && _playersReady[1] == true)
     {
         GetSetBuildPoints(false);
         SceneManager.LoadScene("Infinitrack");
     }
     else
     {
         BuildTimer.StartTimer(inst.BuildTimeAfterReady);
     }
 }