public void Dispose() { if (m_Builder != null) { m_Builder.Dispose(); } BuildStopped?.Invoke(); }
/// <summary> /// Builds the binary for this asset /// </summary> public void BuildSync() { EditorUtility.DisplayProgressBar($"Building Kinematica Asset {name}.asset", "", 0.0f); using (BuildProcess buildProcess = BuildAsync()) { BuildStarted?.Invoke(); buildProcess.Builder.progressFeedback += progressInfo => EditorUtility.DisplayProgressBar($"Building Kinematica Asset {name}.asset", progressInfo.title, progressInfo.progress); while (!buildProcess.IsFinished) { buildProcess.FrameUpdate(); } BuildStopped?.Invoke(); } EditorUtility.ClearProgressBar(); }
void OnBuildStopped() { m_CurrentBuildProcess.BuildStopped -= OnBuildStopped; m_CurrentBuildProcess = null; BuildStopped?.Invoke(); }