private static void PerformServerBuild() { BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions(); buildPlayerOptions.scenes = new[] { "Assets/scenes/Lobby.unity", "Assets/scenes/OutpostStation.unity" }; buildPlayerOptions.locationPathName = "../Tools/ContentBuilder/content/Server/Unitystation-Server"; buildPlayerOptions.target = BuildTarget.StandaloneLinux64; buildPlayerOptions.options = BuildOptions.None; BuildPreferences.SetRelease(true); BuildPipeline.BuildPlayer(buildPlayerOptions); }
private static void PerformLinuxBuild() { BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions(); buildPlayerOptions.scenes = new[] { "Assets/scenes/Lobby.unity", "Assets/scenes/OutpostStation.unity" }; buildPlayerOptions.locationPathName = "../Tools/ContentBuilder/content/Linux/Unitystation"; buildPlayerOptions.target = BuildTarget.StandaloneLinux64; buildPlayerOptions.options = BuildOptions.Development | BuildOptions.AllowDebugging | BuildOptions.CompressWithLz4HC; BuildPreferences.SetRelease(true); BuildPipeline.BuildPlayer(buildPlayerOptions); }
private static void PerformOSXBuild() { BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions(); buildPlayerOptions.scenes = new[] { "Assets/scenes/Lobby.unity", "Assets/scenes/OutpostStation.unity" }; buildPlayerOptions.locationPathName = "../Tools/ContentBuilder/content/OSX/Unitystation.app"; buildPlayerOptions.target = BuildTarget.StandaloneOSX; buildPlayerOptions.options = BuildOptions.CompressWithLz4HC; BuildPreferences.SetRelease(true); BuildPipeline.BuildPlayer(buildPlayerOptions); }
private static void PerformWindowsBuild() { BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions(); buildPlayerOptions.scenes = new[] { "Assets/scenes/Lobby.unity", "Assets/scenes/OutpostDeathmatch.unity" }; buildPlayerOptions.locationPathName = "../Tools/ContentBuilder/content/Windows/Unitystation.exe"; buildPlayerOptions.target = BuildTarget.StandaloneWindows64; buildPlayerOptions.options = BuildOptions.Development; buildPlayerOptions.options = BuildOptions.CompressWithLz4HC; BuildPreferences.SetRelease(true); BuildPipeline.BuildPlayer(buildPlayerOptions); }
private static void PerformServerBuild() { BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions(); buildPlayerOptions.scenes = new[] { "Assets/scenes/Lobby.unity", "Assets/scenes/OutpostDeathmatch.unity", "Assets/scenes/Flashlight Deathmatch.unity" }; buildPlayerOptions.locationPathName = "../Tools/ContentBuilder/content/Server/Unitystation-Server"; buildPlayerOptions.target = BuildTarget.StandaloneLinux64; buildPlayerOptions.options = BuildOptions.EnableHeadlessMode; buildPlayerOptions.options = BuildOptions.CompressWithLz4HC; BuildPreferences.SetRelease(true); BuildPipeline.BuildPlayer(buildPlayerOptions); }
//IMPORTANT: ALWAYS DO WINDOWS BUILD FIRST IN YOUR BUILD CYCLE: private static void PerformWindowsBuild() { //Always build windows client first so that build info can increment the build number int buildNum = 0; var buildInfo = JsonUtility.FromJson <BuildInfo>(File.ReadAllText(Path.Combine(Application.streamingAssetsPath, "buildinfo.json"))); BuildInfo buildInfoUpdate = new BuildInfo(); if (File.Exists(Path.Combine(Application.streamingAssetsPath, "buildinfoupdate.json"))) { buildInfoUpdate = JsonUtility.FromJson <BuildInfo>(File.ReadAllText(Path.Combine(Application.streamingAssetsPath, "buildinfoupdate.json"))); //Allows build number ranges to be forced by committing a change to buildinfo.json //buildinfoupdate is gitignored so it can be stored on the build server if (buildInfoUpdate.BuildNumber < buildInfo.BuildNumber) { buildInfoUpdate.BuildNumber = buildInfo.BuildNumber; } } else { buildInfoUpdate.BuildNumber = buildInfo.BuildNumber; } buildInfoUpdate.BuildNumber++; buildInfo.BuildNumber = buildInfoUpdate.BuildNumber; File.WriteAllText(Path.Combine(Application.streamingAssetsPath, "buildinfo.json"), JsonUtility.ToJson(buildInfo)); File.WriteAllText(Path.Combine(Application.streamingAssetsPath, "buildinfoupdate.json"), JsonUtility.ToJson(buildInfoUpdate)); BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions(); buildPlayerOptions.scenes = new[] { "Assets/scenes/StartUp.unity", "Assets/scenes/Lobby.unity", "Assets/scenes/BoxStationV1.unity", "Assets/scenes/OutpostStation.unity", "Assets/scenes/PogStation.unity", "Assets/scenes/AsteroidStation.unity" }; buildPlayerOptions.locationPathName = "../Tools/ContentBuilder/content/Windows/Unitystation.exe"; buildPlayerOptions.target = BuildTarget.StandaloneWindows64; buildPlayerOptions.options = BuildOptions.CompressWithLz4HC; BuildPreferences.SetRelease(true); BuildPipeline.BuildPlayer(buildPlayerOptions); }